mcl_info: Add player coords field to debug hud

This commit is contained in:
Michieal 2022-11-26 04:28:07 +01:00 committed by cora
parent 2a54ea6e74
commit da64a10403

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@ -153,9 +153,28 @@ mcl_info.register_debug_field("Biome",{
return "No biome"
end
})
mcl_info.register_debug_field("Coords", {
level = 2,
func = function(pl, pos)
return format("x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z)
local report_y = 0
-- overworld
if (pos.y >= mcl_vars.mg_overworld_min) and (pos.y <= mcl_vars.mg_overworld_max) then
return format("Overworld: x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z)
end
-- nether
if (pos.y >= mcl_vars.mg_nether_min) and (pos.y <= mcl_vars.mg_nether_max) then
report_y = pos.y - mcl_vars.mg_nether_min
return format("Nether: x:%.1f y:%.1f z:%.1f", pos.x, report_y, pos.z)
end
-- end
if (pos.y >= mcl_vars.mg_end_min) and (pos.y <= mcl_vars.mg_end_max) then
report_y = pos.y - mcl_vars.mg_end_min
return format("End: x:%.1f y:%.1f z:%.1f", pos.x, report_y, pos.z)
end
return format("Void: x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z)
end
})