set profession first in on_spawn
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@ -1362,17 +1362,17 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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end,
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on_spawn = function(self)
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if self._id then
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set_textures(self)
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return
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end
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self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
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if not self._profession then
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self._profession = "unemployed"
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if math.random(100) == 1 then
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self._profession = "nitwit"
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end
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end
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if self._id then
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set_textures(self)
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return
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end
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self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
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set_textures(self)
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end,
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on_die = function(self, pos)
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