Fix crash in mcl_fishing
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@ -41,6 +41,7 @@ local fish = function(itemstack, player)
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noent = false
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noent = false
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if ent._dive == true then
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if ent._dive == true then
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local itemname
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local itemname
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local items
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local itemcount = 1
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local itemcount = 1
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local itemwear = 0
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local itemwear = 0
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-- FIXME: Maybe use a better seeding
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-- FIXME: Maybe use a better seeding
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@ -103,7 +104,7 @@ local fish = function(itemstack, player)
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local idef = itemstack:get_definition()
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local idef = itemstack:get_definition()
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itemstack:add_wear(65535/65) -- 65 uses
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itemstack:add_wear(65535/65) -- 65 uses
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=player.get_pos(), gain=0.5})
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minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5})
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end
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end
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end
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end
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end
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end
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@ -117,7 +118,7 @@ local fish = function(itemstack, player)
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local idef = itemstack:get_definition()
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local idef = itemstack:get_definition()
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itemstack:add_wear((65535/65)*2) -- if so and not creative then wear double like in MC.
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itemstack:add_wear((65535/65)*2) -- if so and not creative then wear double like in MC.
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=player.get_pos(), gain=0.5})
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minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5})
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end
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end
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end
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end
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end
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end
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