Push small magmacubes/slimes a bit after slitting
This commit is contained in:
parent
fce72b25cb
commit
d95488df7c
|
@ -121,12 +121,14 @@ mobs:register_mob("mobs_mc:greenmedium", {
|
|||
jump_chance = 100,
|
||||
fear_height = 60,
|
||||
on_die = function(self, pos)
|
||||
local angle, posadd
|
||||
local angle, posadd, dir
|
||||
angle = math.random(0, math.pi*2)
|
||||
for i=1,4 do
|
||||
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
|
||||
posadd = vector.multiply(vector.normalize(posadd), 0.6)
|
||||
minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greensmall")
|
||||
dir = {x=math.cos(angle),y=0,z=math.sin(angle)}
|
||||
posadd = vector.multiply(vector.normalize(dir), 0.6)
|
||||
local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greensmall")
|
||||
slime:setvelocity(dir)
|
||||
slime:setyaw(angle)
|
||||
angle = angle + math.pi/2
|
||||
end
|
||||
end
|
||||
|
@ -191,7 +193,9 @@ mobs:register_mob("mobs_mc:greenbig", {
|
|||
for i=1,4 do
|
||||
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
|
||||
posadd = vector.normalize(posadd)
|
||||
minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greenmedium")
|
||||
local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greenmedium")
|
||||
slime:setvelocity(vector.multiply(posadd, 1.5))
|
||||
slime:setyaw(angle)
|
||||
angle = angle + math.pi/2
|
||||
end
|
||||
end,
|
||||
|
@ -317,12 +321,14 @@ mobs:register_mob("mobs_mc:lavamedium", {
|
|||
jump_chance = 98,
|
||||
fear_height = 100000,
|
||||
on_die = function(self, pos)
|
||||
local angle, posadd
|
||||
local angle, posadd, dir
|
||||
angle = math.random(0, math.pi*2)
|
||||
for i=1,4 do
|
||||
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
|
||||
posadd = vector.multiply(vector.normalize(posadd), 0.6)
|
||||
minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavasmall")
|
||||
dir = vector.normalize({x=math.cos(angle),y=0,z=math.sin(angle)})
|
||||
posadd = vector.multiply(dir, 0.6)
|
||||
local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavasmall")
|
||||
mob:setvelocity(dir)
|
||||
mob:setyaw(angle)
|
||||
angle = angle + math.pi/2
|
||||
end
|
||||
end
|
||||
|
@ -394,7 +400,9 @@ mobs:register_mob("mobs_mc:lavabig", {
|
|||
for i=1,3 do
|
||||
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
|
||||
posadd = vector.normalize(posadd)
|
||||
minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavamedium")
|
||||
local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavamedium")
|
||||
mob:setvelocity(vector.multiply(posadd, 1.5))
|
||||
mob:setyaw(angle)
|
||||
angle = angle + (math.pi*2) / 3
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue
Block a user