Refactor set/get hunger functions
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@ -77,7 +77,6 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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local itemname = itemstack:get_name()
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if itemstack:take_item() ~= nil and user ~= nil then
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local name = user:get_player_name()
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local h = tonumber(mcl_hunger.get_hunger(user))
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local hp = user:get_hp()
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local pos = user:getpos()
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@ -141,13 +140,15 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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mcl_hunger.saturate(name, saturation, false)
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-- Add food points
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local h = mcl_hunger.get_hunger(user)
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if h < 20 and hunger_change then
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h = h + hunger_change
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if h > 20 then h = 20 end
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mcl_hunger.set_hunger(user, h)
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mcl_hunger.set_hunger(user, h, false)
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end
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hb.change_hudbar(user, "saturation", mcl_hunger.saturation[name], mcl_hunger.get_hunger(user))
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hb.change_hudbar(user, "food", h)
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hb.change_hudbar(user, "saturation", mcl_hunger.saturation[name], h)
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end
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-- Poison
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if poisen then
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@ -54,35 +54,49 @@ hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bg
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 5, 20, false, S("%s: %.1f/%d"))
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaustion"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, 4, false, S("%s: %.3f/%d"))
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-- API START --
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mcl_hunger.get_hunger = function(player)
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local RAW_VALUE_FOOD = 1
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local RAW_VALUE_SATURATION = 2
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local RAW_VALUE_EXHAUSTION = 3
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local get_player_value_raw = function(player, id, default)
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local inv = player:get_inventory()
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if not inv then return nil end
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local hgp = inv:get_stack("hunger", 1):get_count()
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if hgp == 0 then
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hgp = 21
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inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
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local value = inv:get_stack("hunger", id):get_count()
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if value == 0 then
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inv:set_stack("hunger", id, ItemStack({name=":", count=default+1}))
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return default
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else
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hgp = hgp
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return value - 1
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end
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return hgp-1
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end
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local set_player_value_raw = function(player, id, value)
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local inv = player:get_inventory()
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inv:set_stack("hunger", id, ItemStack({name=":", count=value+1}))
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return true
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end
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-- API START --
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mcl_hunger.get_hunger = function(player)
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return get_player_value_raw(player, RAW_VALUE_FOOD, 20)
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end
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mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
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local name = player:get_player_name()
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local inv = player:get_inventory()
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local name = player:get_player_name()
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if not inv or not hunger then return nil end
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if hunger > 20 then hunger = 20 end
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if hunger < 0 then hunger = 0 end
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inv:set_stack("hunger", 1, ItemStack({name=":", count=hunger+1}))
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local ok = set_player_value_raw(player, RAW_VALUE_FOOD, hunger)
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if not ok then
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return false
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end
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if update_hudbars ~= false then
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hb.change_hudbar(player, "food", hunger)
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hb.change_hudbar(player, "saturation", nil, hunger)
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end
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return true
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end
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-- END OF API --
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@ -90,7 +104,7 @@ end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local inv = player:get_inventory()
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inv:set_size("hunger",1)
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inv:set_size("hunger", 3)
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mcl_hunger.exhaustion[name] = 0.0
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mcl_hunger.saturation[name] = 5.0
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mcl_hunger.poisonings[name] = 0
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