Update monster spawner code from Mobs Redo
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@ -78,6 +78,9 @@ minetest.register_node("mobs:spawner", {
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_mcl_hardness = 5,
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_mcl_hardness = 5,
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})
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})
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local max_per_block = tonumber(minetest.setting_get("max_objects_per_block") or 99)
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-- spawner abm
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-- spawner abm
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minetest.register_abm({
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minetest.register_abm({
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label = "Monster Spawner spawning a monster",
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label = "Monster Spawner spawning a monster",
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@ -88,6 +91,11 @@ minetest.register_abm({
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- return if too many entities already
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if active_object_count_wider >= max_per_block then
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return
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end
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-- get meta and command
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-- get meta and command
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local comm = meta:get_string("command"):split(" ")
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local comm = meta:get_string("command"):split(" ")
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@ -105,17 +113,23 @@ minetest.register_abm({
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return
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return
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end
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end
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-- are we spawning a registered mob?
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if not mobs.spawning_mobs[mob] then
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print ("--- mob doesn't exist", mob)
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return
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end
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-- check objects inside 9x9 area around spawner
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-- check objects inside 9x9 area around spawner
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local objs = minetest.get_objects_inside_radius(pos, 9)
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local objs = minetest.get_objects_inside_radius(pos, 9)
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local count = 0
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local count = 0
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local ent = nil
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local ent = nil
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-- count mob objects of same type in area
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-- count mob objects of same type in area
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for k, obj in pairs(objs) do
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for k, obj in ipairs(objs) do
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ent = obj:get_luaentity()
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ent = obj:get_luaentity()
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if ent and ent.name == mob then
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if ent and ent.name and ent.name == mob then
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count = count + 1
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count = count + 1
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end
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end
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end
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end
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