wolf when tamed will retain its health and not heal to full hp
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@ -69,6 +69,7 @@ local wolf = {
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mcl_mobs:set_animation(ent, "sit")
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mcl_mobs:set_animation(ent, "sit")
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ent.walk_chance = 0
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ent.walk_chance = 0
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ent.jump = false
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ent.jump = false
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ent.health = self.health
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-- cornfirm taming
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-- cornfirm taming
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minetest.sound_play("mobs_mc_wolf_bark", {object=dog, max_hear_distance=16}, true)
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minetest.sound_play("mobs_mc_wolf_bark", {object=dog, max_hear_distance=16}, true)
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-- Replace wolf
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-- Replace wolf
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