Added grindstone functionality support
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@ -1,5 +1,79 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local MAX_WEAR = 65535
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local function get_grindstone_formspec()
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return "size[9,8.75]"..
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"image[3,1.5;1.5,1;gui_crafting_arrow.png]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"label[1,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Repair & Disenchant"))).."]"..
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"list[context;main;0,0;8,4;]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.74;9,1;]"..
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mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
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"list[context;input;1,1;1,1;]"..
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mcl_formspec.get_itemslot_bg(1,1,1,1)..
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"list[context;input;1,2;1,1;1]"..
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mcl_formspec.get_itemslot_bg(1,2,1,1)..
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"list[context;output;6,1.5;1,1;]"..
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mcl_formspec.get_itemslot_bg(6,1.5,1,1)..
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"listring[context;output]"..
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"listring[current_player;main]"..
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"listring[context;input]"..
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"listring[current_player;main]"
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end
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-- Helper function to make sure update_anvil_slots NEVER overstacks the output slot
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local function fix_stack_size(stack)
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if not stack or stack == "" then return "" end
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local count = stack:get_count()
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local max_count = stack:get_stack_max()
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if count > max_count then
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stack:set_count(max_count)
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count = max_count
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end
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return count
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end
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local function update_grindstone_slots(meta)
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local inv = meta:get_inventory()
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local input1 = inv:get_stack("input", 1)
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local input2 = inv:get_stack("input", 2)
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local new_output
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if (not input1:is_empty() and not input2:is_empty()) then
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-- Repair, if tool
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local def1 = input1:get_definition()
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local def2 = input2:get_definition()
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local name1 = input1:get_name()
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local name2 = input2:get_name()
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local function calculate_repair(dur1, dur2)
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local new_durability = (MAX_WEAR - dur1) + (MAX_WEAR - dur2) * 1.05
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return math.max(0, math.min(MAX_WEAR, MAX_WEAR - new_durability))
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end
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if def1.type == "tool" and def2.type == "tool" and name1 == name2 then
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local new_wear = calculate_repair(input1:get_wear(), input2:get_wear())
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input1:set_wear(new_wear)
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new_output = input1
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else
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new_output = ""
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end
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else
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new_output = ""
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end
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-- Set the new output slot
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if new_output then
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fix_stack_size(new_output)
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inv:set_stack("output", 1, new_output)
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end
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end
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minetest.register_node("mcl_grindstone:grindstone", {
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description = S("Grindstone"),
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_tt_help = S("Used to disenchant/fix tools"),
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@ -25,7 +99,110 @@ minetest.register_node("mcl_grindstone:grindstone", {
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{-0.375, -0.5, -0.125, -0.25, -0.0625, 0.125},
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}
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},
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selection_box = node_box,
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groups = {pickaxey = 1, deco_block = 1},
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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elseif listname == "output" then
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return 0
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else
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return stack:get_count()
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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elseif to_list == "output" then
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return 0
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elseif from_list == "output" and to_list == "input" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:get_stack(to_list, to_index):is_empty() then
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return count
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else
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return 0
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end
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else
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return count
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end
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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update_grindstone_slots(meta)
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if from_list == "output" and to_list == "input" then
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local inv = meta:get_inventory()
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for i=1, inv:get_size("input") do
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if i ~= to_index then
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local istack = inv:get_stack("input", i)
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istack:set_count(math.max(0, istack:get_count() - count))
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inv:set_stack("input", i, istack)
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end
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end
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end
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update_grindstone_slots(meta)
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if listname == "output" then
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local inv = meta:get_inventory()
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local input1 = inv:get_stack("input", 1)
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local input2 = inv:get_stack("input", 2)
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-- Both slots occupied?
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if not input1:is_empty() and not input2:is_empty() then
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input1:take_item()
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input2:take_item()
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inv:set_stack("input", 1, input1)
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inv:set_stack("input", 2, input2)
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else
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if not input1:is_empty() then
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input1:set_count(math.max(0, input1:get_count() - stack:get_count()))
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inv:set_stack("input", 1, input1)
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end
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if not input2:is_empty() then
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input2:set_count(math.max(0, input2:get_count() - stack:get_count()))
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inv:set_stack("input", 2, input2)
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end
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end
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elseif listname == "input" then
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update_grindstone_slots(meta)
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end
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("input", 2)
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inv:set_size("output", 1)
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local form = get_grindstone_formspec()
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meta:set_string("formspec", form)
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end,
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on_rightclick = function(pos, node, player, itemstack)
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if not player:get_player_control().sneak then
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local meta = minetest.get_meta(pos)
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update_grindstone_slots(meta)
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meta:set_string("formspec", get_grindstone_formspec())
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end
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end,
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2
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})
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BIN
mods/ITEMS/mcl_grindstone/textures/gui_crafting_arrow.png
Normal file
BIN
mods/ITEMS/mcl_grindstone/textures/gui_crafting_arrow.png
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