Don't generate lava and bedrock in singlenode
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@ -1956,24 +1956,27 @@ end
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--
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-- Detect mapgen to select functions
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--
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minetest.clear_registered_biomes()
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minetest.clear_registered_decorations()
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minetest.clear_registered_schematics()
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if mg_name ~= "v6" and mg_name ~= "flat" then
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register_biomes()
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register_biomelike_ores()
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register_decorations()
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elseif mg_name == "flat" then
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-- Implementation of Minecraft's Superflat mapgen, classic style
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if mg_name ~= "singlenode" then
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minetest.clear_registered_biomes()
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minetest.clear_registered_decorations()
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minetest.clear_registered_schematics()
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register_classic_superflat_biome()
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if mg_name ~= "v6" and mg_name ~= "flat" then
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register_biomes()
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register_biomelike_ores()
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register_decorations()
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elseif mg_name == "flat" then
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-- Implementation of Minecraft's Superflat mapgen, classic style
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minetest.clear_registered_biomes()
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minetest.clear_registered_decorations()
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minetest.clear_registered_schematics()
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register_classic_superflat_biome()
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end
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-- Non-overworld stuff is registered independently
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register_dimension_biomes()
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register_dimension_ores()
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register_dimension_decorations()
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-- Overworld decorations for v6 are handled in mcl_mapgen_core
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end
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-- Non-overworld stuff is registered independently
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register_dimension_biomes()
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register_dimension_ores()
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register_dimension_decorations()
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-- Overworld decorations for v6 are handled in mcl_mapgen_core
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@ -1285,7 +1285,8 @@ minetest.register_on_generated(function(minp, maxp)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local lvm_used = false
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-- Generate bedrock and lava layers
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-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
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-- Also perform some basic node replacements.
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if minp.y <= GEN_MAX then
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local max_y = math.min(maxp.y, GEN_MAX)
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@ -1293,8 +1294,20 @@ minetest.register_on_generated(function(minp, maxp)
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for x = minp.x, maxp.x do
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for z = minp.z, maxp.z do
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local p_pos = area:index(x, y, z)
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local setdata = nil
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if mcl_vars.mg_bedrock_is_rough then
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-- The void
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if mcl_util.is_in_void({x=x,y=y,z=z}) then
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data[p_pos] = c_void
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lvm_used = true
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-- Realm barrier between the Overworld void and the End
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elseif y >= mcl_vars.mg_realm_barrier_overworld_end_min and y <= mcl_vars.mg_realm_barrier_overworld_end_max then
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data[p_pos] = c_realm_barrier
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lvm_used = true
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end
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-- Bedrock layer checking (skip in singlenode)
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local bedrock = false
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if mg_name ~= "singlenode" and mcl_vars.mg_bedrock_is_rough then
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local is_bedrock = function(y)
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-- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
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-- This code assumes a bedrock height of 5 layers.
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@ -1327,28 +1340,23 @@ minetest.register_on_generated(function(minp, maxp)
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return math.random(1, top) <= top-1
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end
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if is_bedrock(y) then
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setdata = c_bedrock
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bedrock = true
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end
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else
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elseif mg_name ~= "singlenode" then
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-- Perfectly flat bedrock layer(s)
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if (y >= mcl_vars.mg_bedrock_overworld_min and y <= mcl_vars.mg_bedrock_overworld_max) or
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(y >= mcl_vars.mg_bedrock_nether_bottom_min and y <= mcl_vars.mg_bedrock_nether_bottom_max) or
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(y >= mcl_vars.mg_bedrock_nether_top_min and y <= mcl_vars.mg_bedrock_nether_top_max) then
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setdata = c_bedrock
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bedrock = true
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end
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end
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-- No more transformations in singlenode
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if mg_name == "singlenode" then
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-- do nothing
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-- Bedrock, defined above
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if setdata then
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data[p_pos] = setdata
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lvm_used = true
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-- The void
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elseif mcl_util.is_in_void({x=x,y=y,z=z}) then
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data[p_pos] = c_void
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lvm_used = true
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-- Realm barrier between the Overworld void and the End
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elseif y >= mcl_vars.mg_realm_barrier_overworld_end_min and y <= mcl_vars.mg_realm_barrier_overworld_end_max then
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data[p_pos] = c_realm_barrier
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elseif bedrock then
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data[p_pos] = c_bedrock
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lvm_used = true
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-- Flat Nether
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elseif mg_name == "flat" and y >= mcl_vars.mg_bedrock_nether_bottom_max + 4 and y <= mcl_vars.mg_bedrock_nether_bottom_max + 52 then
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