Add smooth FOV transition when sprinting
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b75075a135
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@ -33,6 +33,7 @@ minetest.register_on_joinplayer(function(player)
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shouldSprint = false,
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shouldSprint = false,
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lastPos = player:get_pos(),
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lastPos = player:get_pos(),
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sprintDistance = 0,
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sprintDistance = 0,
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fov = 1.0
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}
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}
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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@ -43,10 +44,14 @@ end)
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local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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local player = minetest.get_player_by_name(playerName)
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local player = minetest.get_player_by_name(playerName)
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if players[playerName] then
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if players[playerName] then
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players[playerName]["sprinting"] = sprinting
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players[playerName].sprinting = sprinting
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if sprinting == true then
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if sprinting == true then
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players[playerName].fov = math.min(players[playerName].fov + 0.02, 1.2)
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player:set_fov(players[playerName].fov, true, 0.15)
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playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
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playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
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elseif sprinting == false then
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elseif sprinting == false then
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players[playerName].fov = math.max(players[playerName].fov - 0.02, 1.0)
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player:set_fov(players[playerName].fov, true, 0.15)
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playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
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playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
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end
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end
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return true
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return true
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