fix constant need to run for the hills, restore ability to jump
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@ -84,7 +84,7 @@ local axolotl = {
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fly = true,
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fly = true,
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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breathes_in_water = true,
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breathes_in_water = true,
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jump = false,
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jump = true,
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view_range = 16,
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view_range = 16,
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runaway = true,
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runaway = true,
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fear_height = 4,
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fear_height = 4,
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@ -105,7 +105,7 @@ local axolotl = {
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y = lp.y - s.y,
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y = lp.y - s.y,
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z = lp.z - s.z
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z = lp.z - s.z
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}
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}
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if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mobs_mc:axolotl" then
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if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "extra_mobs_tropical_fish" then
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self.state = "runaway"
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self.state = "runaway"
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self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
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self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
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end
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end
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