Merge pull request 'fix frames and signs to reset after /clearobjects' (#2919) from fix_clearobjs_signs_frames into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2919
Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
cora 2022-11-17 02:09:00 +00:00
commit d5b5d80a1a
3 changed files with 1630 additions and 1494 deletions

View File

@ -34,6 +34,8 @@ local glow_amount = 6 -- LIGHT_MAX is 15, but the items aren't supposed to be a
local frame_item_base = {}
local map_item_base = {}
local TIMER_INTERVAL = 40.0
-- Time to Fleckenstein! (it just sounds cool lol)
--- self: the object to roll.
@ -247,6 +249,7 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
local map_id_entity = {}
local map_id_lua = {}
local timer = minetest.get_node_timer(pos)
if map_id == "" then
-- handle regular items placed into custom frame.
if mcl_itemframes.DEBUG then
@ -268,13 +271,32 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
if itemname == "" or itemname == nil then
map_id_lua._texture = "blank.png"
map_id_lua._scale = 1
-- set up glow, as this is the default/initial clause on placement.
if has_glow then
map_id_lua.glow = glow_amount
end
-- if there's nothing to display, then kill the timer.
if timer:is_started() == true then
timer:stop()
end
else
map_id_lua._texture = itemname
local def = minetest.registered_items[itemname]
map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
-- fix for /ClearObjects
if minetest.get_item_group(itemname, "clock") == 0 then
-- Do timer related stuff - but only if there is something to display... and it's not a clock.
if timer:is_started() == false then
timer:start(TIMER_INTERVAL)
else
timer:stop()
timer:start(TIMER_INTERVAL)
end
end
end
if mcl_itemframes.DEBUG then
minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname)
@ -297,6 +319,15 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
else
minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Map Item in " .. found_name_to_use .. "'s frame.")
end
-- give maps a refresh timer.
if timer:is_started() == false then
timer:start(TIMER_INTERVAL)
else
timer:stop()
timer:start(TIMER_INTERVAL)
end
end
-- finally, set the rotation (roll) of the displayed object.
@ -364,7 +395,7 @@ function mcl_itemframes.create_base_item_entity()
textures = { "blank.png" },
_texture = "blank.png",
_scale = 1,
groups = { immortal = 1, },
on_activate = function(self, staticdata)
if staticdata and staticdata ~= "" then
local data = staticdata:split(";")
@ -395,7 +426,7 @@ function mcl_itemframes.create_base_item_entity()
end
return ""
end,
on_punch = function() return true end,
_update_texture = function(self)
if self._texture then
self.object:set_properties({
@ -561,6 +592,23 @@ function mcl_itemframes.custom_register_lbm()
end
local function register_frame_achievements()
awards.register_achievement("mcl_itemframes:glowframe", {
title = S("Glow and Behold!"),
description = S("Craft a glow item frame."),
icon = "mcl_itemframes_glow_item_frame.png",
trigger = {
type = "craft",
item = "mcl_itemframes:glow_item_frame",
target = 1
},
type = "Advancement",
group = "Overworld",
})
end
function mcl_itemframes.create_base_definitions()
if mcl_itemframes.DEBUG then
minetest.log("action", "[mcl_itemframes] create_base_definitions.")
@ -590,7 +638,7 @@ function mcl_itemframes.create_base_definitions()
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, attached_node_facedir = 1 },
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, }, -- attached_node_facedir = 1 }, -- allows for more placement options.
sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "",
@ -598,16 +646,19 @@ function mcl_itemframes.create_base_definitions()
local inv = minetest.get_meta(pos):get_inventory()
local stack = inv:get_stack("main", 1)
local itemname = stack:get_name()
local node = {}
if minetest.get_item_group(itemname, "clock") > 0 then
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
if itemname ~= new_name then
stack:set_name(new_name)
inv:set_stack("main", 1, stack)
local node = minetest.get_node(pos)
node = minetest.get_node(pos)
mcl_itemframes.update_item_entity(pos, node, node.param2)
end
minetest.get_node_timer(pos):start(1.0)
else
node = minetest.get_node(pos)
mcl_itemframes.update_item_entity(pos, node, node.param2)
end
end,
@ -616,6 +667,14 @@ function mcl_itemframes.create_base_definitions()
return itemstack
end
local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
local wdir = minetest.dir_to_wallmounted(dir)
-- remove bottom and top of objects.
if wdir == 0 or wdir == 1 then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
@ -784,15 +843,11 @@ function mcl_itemframes.create_base_definitions()
mcl_itemframes.glow_frame_base.inventory_image = "mcl_itemframes_glow_item_frame_item.png"
mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png"
mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj"
mcl_itemframes.glow_frame_base.glow = 1 --make the glow frames have some glow at night, but not enough to be a light source.
--[[
minetest.register_node("mcl_itemframes:glow_item_frame", mcl_itemframes.glow_frame_base)
-- set up the achievement for glow frames.
register_frame_achievements()
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:item_frame", false)
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:glow_item_frame", true)
create_register_lbm("mcl_itemframes:item_frame")
create_register_lbm("mcl_itemframes:glow_item_frame")
--]]
end
-- for compatibility:

View File

@ -2,7 +2,7 @@
---
# Mineclone2-Signs
---
A reworking of MineClone 2's mcl_signs to be colorable and made to glow. Rquires Minetest and Mineclone2.
A reworking of MineClone 2's mcl_signs to be colorable and made to glow. Requires Minetest and Mineclone2.
---
Created by Michieal (FaerRaven) @ DateTime: 10/14/22 4:05 PM

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