add rarer beached shipwreck
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@ -81,6 +81,13 @@ local function get_ocean_biomes()
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end
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end
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return r
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return r
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end
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end
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local function get_beach_biomes()
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local r = {}
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for k,_ in pairs(minetest.registered_biomes) do
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if k:find("_beach") or k:find("_shore") then table.insert(r,k) end
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end
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return r
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end
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minetest.register_node("mcl_shipwrecks:structblock", {drawtype="airlike",groups = {structblock=1,not_in_creative_inventory=1},})
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minetest.register_node("mcl_shipwrecks:structblock", {drawtype="airlike",groups = {structblock=1,not_in_creative_inventory=1},})
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@ -97,6 +104,21 @@ minetest.register_decoration({
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y_max=mgp.water_level-4,
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y_max=mgp.water_level-4,
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})
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})
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--rare beached variant
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minetest.register_decoration({
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decoration = "mcl_shipwrecks:structblock",
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deco_type = "simple",
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place_on = {"group:sand","mcl_core:gravel","group:dirt"},
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spawn_by = {"group:water","air"},
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num_spawn_by = 4,
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sidelen = 80,
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fill_ratio=0.000001,
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flags = "place_center_x, place_center_z, force_placement",
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biomes = get_beach_biomes(),
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y_max = mgp.water_level + 4,
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y_min = mgp.water_level - 1,
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})
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minetest.register_lbm({
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minetest.register_lbm({
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name = "mcl_shipwrecks:struct_lbm",
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name = "mcl_shipwrecks:struct_lbm",
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run_at_every_load = true,
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run_at_every_load = true,
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