Add button to switch between max stack size and just one item
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@ -289,6 +289,17 @@ filtername["inv"] = S("Survival Inventory")
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bg["default"] = dark_bg
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end]]
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local function get_stack_size(player)
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return player:get_meta():get_int("switch_stack")
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end
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local function set_stack_size(player, n)
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player:get_meta():set_int("switch_stack", n)
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end
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minetest.register_on_newplayer(function (player)
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set_stack_size(player, 64)
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end)
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function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter)
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--reset_menu_item_bg()
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@ -349,6 +360,11 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
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armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
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end
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local switch_overlay = "blank.png"
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if get_stack_size(player) == 64 then
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switch_overlay = "mcl_inventory_button_switch_stack.png"
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end
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-- Survival inventory slots
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main_list = "list[current_player;main;0,3.75;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,3.75,9,3)..
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@ -376,7 +392,10 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
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-- achievements button
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"image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
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--"style_type[image_button;border=;bgimg=;bgimg_pressed=]"..
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"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"
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"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"..
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-- switch stack size button
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"image_button[9,5;1,1;default_apple.png^" .. switch_overlay .. ";__switch_stack;]"..
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"tooltip[__switch_stack;"..F(S("Switch stack size")).."]"
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-- For shortcuts
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listrings = listrings ..
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@ -544,6 +563,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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elseif fields.search and not fields.creative_next and not fields.creative_prev then
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set_inv_search(string.lower(fields.search),player)
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page = "nix"
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elseif fields.__switch_stack then
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local switch = 1
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if get_stack_size(player) == 1 then
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switch = 64
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end
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set_stack_size(player, switch)
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end
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if page then
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@ -669,7 +694,7 @@ minetest.register_on_joinplayer(function(player)
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end)
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minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
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if minetest.is_creative_enabled(player:get_player_name()) and action == "put" and inventory_info.listname == "main" then
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if minetest.is_creative_enabled(player:get_player_name()) and action == "put" and inventory_info.listname == "main" and get_stack_size(player) == 64 then
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local stack = inventory_info.stack
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player:get_inventory():set_stack("main", inventory_info.index, stack:get_name() .. " " .. stack:get_stack_max())
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end
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