Don't generate bedrock and lava in singlenode

This commit is contained in:
Wuzzy 2017-11-07 05:29:39 +01:00
parent 44e756cc8d
commit d4708c804a

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@ -1689,6 +1689,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- Realm barrier between the Overworld void and the End
lvm_used = set_layers(c_realm_barrier, nil, mcl_vars.mg_realm_barrier_overworld_end_min, mcl_vars.mg_realm_barrier_overworld_end_max, minp, maxp, lvm_used)
if mg_name ~= "singlenode" then
-- Bedrock
local bedrock_check
if mcl_vars.mg_bedrock_is_rough then
@ -1851,6 +1852,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
end
end
-- Final hackery: Set sun light level in the End.
-- -26912 is at a mapchunk border.
@ -1873,11 +1875,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
vm:update_liquids()
end
if mg_name ~= "singlenode" then
-- Generate special decorations
generate_underground_mushrooms(minp, maxp, seed)
generate_nether_decorations(minp, maxp, seed)
generate_structures(minp, maxp, seed, biomemap)
end
end)