[mcl_dispensers] fix warnings
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@ -96,125 +96,127 @@ local dispenserdef = {
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end,
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_mcl_blast_resistance = 3.5,
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_mcl_hardness = 3.5,
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mesecons = {effector = {
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-- Dispense random item when triggered
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action_on = function (pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local droppos, dropdir
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if node.name == "mcl_dispensers:dispenser" then
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dropdir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
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droppos = vector.add(pos, dropdir)
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elseif node.name == "mcl_dispensers:dispenser_up" then
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dropdir = {x=0, y=1, z=0}
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droppos = {x=pos.x, y=pos.y+1, z=pos.z}
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elseif node.name == "mcl_dispensers:dispenser_down" then
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dropdir = {x=0, y=-1, z=0}
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droppos = {x=pos.x, y=pos.y-1, z=pos.z}
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end
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local dropnode = minetest.get_node(droppos)
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local dropnodedef = minetest.registered_nodes[dropnode.name]
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local stacks = {}
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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table.insert(stacks, {stack = stack, stackpos = i})
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mesecons = {
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effector = {
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-- Dispense random item when triggered
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action_on = function (pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local droppos, dropdir
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if node.name == "mcl_dispensers:dispenser" then
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dropdir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
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droppos = vector.add(pos, dropdir)
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elseif node.name == "mcl_dispensers:dispenser_up" then
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dropdir = {x=0, y=1, z=0}
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droppos = {x=pos.x, y=pos.y+1, z=pos.z}
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elseif node.name == "mcl_dispensers:dispenser_down" then
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dropdir = {x=0, y=-1, z=0}
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droppos = {x=pos.x, y=pos.y-1, z=pos.z}
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end
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end
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if #stacks >= 1 then
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local r = math.random(1, #stacks)
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local stack = stacks[r].stack
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local dropitem = ItemStack(stack)
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dropitem:set_count(1)
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local stack_id = stacks[r].stackpos
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local stackdef = stack:get_definition()
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local iname = stack:get_name()
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local igroups = minetest.registered_items[iname].groups
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local dropnode = minetest.get_node(droppos)
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local dropnodedef = minetest.registered_nodes[dropnode.name]
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local stacks = {}
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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table.insert(stacks, {stack = stack, stackpos = i})
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end
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end
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if #stacks >= 1 then
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local r = math.random(1, #stacks)
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local stack = stacks[r].stack
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local dropitem = ItemStack(stack)
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dropitem:set_count(1)
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local stack_id = stacks[r].stackpos
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local stackdef = stack:get_definition()
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local iname = stack:get_name()
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local igroups = minetest.registered_items[iname].groups
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--[===[ Dispense item ]===]
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--[===[ Dispense item ]===]
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-- Hardcoded dispensions --
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-- Hardcoded dispensions --
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-- Armor, mob heads and pumpkins
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if igroups.armor then
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local droppos_below = {x = droppos.x, y = droppos.y - 1, z = droppos.z}
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-- Armor, mob heads and pumpkins
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if igroups.armor then
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local droppos_below = {x = droppos.x, y = droppos.y - 1, z = droppos.z}
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for _, objs in ipairs({minetest.get_objects_inside_radius(droppos, 1), minetest.get_objects_inside_radius(droppos_below, 1)}) do
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for _, obj in ipairs(objs) do
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stack = mcl_armor.equip(stack, obj)
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for _, objs in ipairs({minetest.get_objects_inside_radius(droppos, 1), minetest.get_objects_inside_radius(droppos_below, 1)}) do
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for _, obj in ipairs(objs) do
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stack = mcl_armor.equip(stack, obj)
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if stack:is_empty() then
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break
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end
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end
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if stack:is_empty() then
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break
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end
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end
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if stack:is_empty() then
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break
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end
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end
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-- Place head or pumpkin as node, if equipping it as armor has failed
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if not stack:is_empty() then
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if igroups.head or iname == "mcl_farming:pumpkin_face" then
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if dropnodedef.buildable_to then
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minetest.set_node(droppos, {name = iname, param2 = node.param2})
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stack:take_item()
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-- Place head or pumpkin as node, if equipping it as armor has failed
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if not stack:is_empty() then
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if igroups.head or iname == "mcl_farming:pumpkin_face" then
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if dropnodedef.buildable_to then
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minetest.set_node(droppos, {name = iname, param2 = node.param2})
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stack:take_item()
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end
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end
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end
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end
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inv:set_stack("main", stack_id, stack)
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-- Spawn Egg
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elseif igroups.spawn_egg then
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-- Spawn mob
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if not dropnodedef.walkable then
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pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
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minetest.add_entity(droppos, stack:get_name())
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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end
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-- Spawn Egg
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elseif igroups.spawn_egg then
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-- Spawn mob
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if not dropnodedef.walkable then
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--pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
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minetest.add_entity(droppos, stack:get_name())
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-- Generalized dispension
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elseif (not dropnodedef.walkable or stackdef._dispense_into_walkable) then
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--[[ _on_dispense(stack, pos, droppos, dropnode, dropdir)
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* stack: Itemstack which is dispense
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* pos: Position of dispenser
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* droppos: Position to which to dispense item
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* dropnode: Node of droppos
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* dropdir: Drop direction
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_dispense_into_walkable: If true, can dispense into walkable nodes
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]]
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if stackdef._on_dispense then
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-- Item-specific dispension (if defined)
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local od_ret = stackdef._on_dispense(dropitem, pos, droppos, dropnode, dropdir)
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if od_ret then
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local newcount = stack:get_count() - 1
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stack:set_count(newcount)
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inv:set_stack("main", stack_id, stack)
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if newcount == 0 then
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inv:set_stack("main", stack_id, od_ret)
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elseif inv:room_for_item("main", od_ret) then
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inv:add_item("main", od_ret)
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else
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minetest.add_item(droppos, dropitem)
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end
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else
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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end
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else
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-- Drop item otherwise
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minetest.add_item(droppos, dropitem)
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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-- Generalized dispension
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elseif (not dropnodedef.walkable or stackdef._dispense_into_walkable) then
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--[[ _on_dispense(stack, pos, droppos, dropnode, dropdir)
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* stack: Itemstack which is dispense
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* pos: Position of dispenser
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* droppos: Position to which to dispense item
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* dropnode: Node of droppos
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* dropdir: Drop direction
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_dispense_into_walkable: If true, can dispense into walkable nodes
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]]
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if stackdef._on_dispense then
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-- Item-specific dispension (if defined)
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local od_ret = stackdef._on_dispense(dropitem, pos, droppos, dropnode, dropdir)
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if od_ret then
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local newcount = stack:get_count() - 1
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stack:set_count(newcount)
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inv:set_stack("main", stack_id, stack)
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if newcount == 0 then
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inv:set_stack("main", stack_id, od_ret)
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elseif inv:room_for_item("main", od_ret) then
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inv:add_item("main", od_ret)
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else
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minetest.add_item(droppos, dropitem)
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end
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else
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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end
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else
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-- Drop item otherwise
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minetest.add_item(droppos, dropitem)
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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end
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end
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end
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end
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end,
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rules = mesecon.rules.alldirs,
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}},
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end,
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rules = mesecon.rules.alldirs,
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},
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},
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on_rotate = on_rotate,
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}
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