Add comments to mcl_burning.update_hud().
This commit is contained in:
parent
e80006f4ea
commit
d424d4f10e
|
@ -35,6 +35,14 @@ function mcl_burning.get_touching_nodes(obj, nodenames, storage)
|
|||
return nodes
|
||||
end
|
||||
|
||||
-- Manages the fire animation on a burning player's HUD
|
||||
--
|
||||
-- Parameters:
|
||||
-- player - a valid player object;
|
||||
--
|
||||
-- If the player already has a fire HUD, updates the burning animation.
|
||||
-- If the fire does not have a fire HUD, initializes the HUD.
|
||||
--
|
||||
function mcl_burning.update_hud(player)
|
||||
local animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
|
||||
local hud_flame_animated = "mcl_burning_hud_flame_animated.png^[opacity:180^[verticalframe:" .. animation_frames .. ":"
|
||||
|
|
Loading…
Reference in New Issue
Block a user