fix single mob spawning and poutpost walls
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@ -232,7 +232,7 @@ function mcl_structures.spawn_mobs(mob,spawnon,p1,p2,pr,n)
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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table.shuffle(sp)
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table.shuffle(sp)
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for i,node in pairs(sp) do
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for i,node in pairs(sp) do
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if not peaceful and i < n then
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if not peaceful and i <= n then
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local pos = vector.offset(node,0,1,0)
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local pos = vector.offset(node,0,1,0)
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if pos then
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if pos then
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minetest.add_entity(pos,mob)
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minetest.add_entity(pos,mob)
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@ -60,8 +60,9 @@ mcl_structures.register_structure("pillager_outpost",{
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after_place = function(p,def,pr)
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after_place = function(p,def,pr)
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local p1 = vector.offset(p,-7,0,-7)
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local p1 = vector.offset(p,-7,0,-7)
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local p2 = vector.offset(p,7,14,7)
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local p2 = vector.offset(p,7,14,7)
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mcl_structures.spawn_mobs("mobs_mc:pillager",spawnon,p1,p2,pr,5)
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mcl_structures.spawn_mobs("mobs_mc:evoker",spawnon,p1,p2,pr,1)
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mcl_structures.spawn_mobs("mobs_mc:evoker",spawnon,p1,p2,pr,1)
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mcl_structures.spawn_mobs("mobs_mc:pillager",spawnon,p1,p2,pr,5)
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mcl_structures.construct_nodes(p1,p2,{"group:wall"})
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end
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end
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})
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})
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