Update chorus fruit help
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e3c207c312
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@ -267,15 +267,84 @@ minetest.register_abm({
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end,
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end,
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})
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})
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--- Craftitems ---
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--- Chorus fruit ---
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-- Attempt to randomly teleport the player within a 8×8×8 box around. Rules:
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-- * Not in solid blocks.
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-- * Not in liquids.
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-- * Always on top of a solid block
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-- * Maximum attempts: 16
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--
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-- Returns true on success.
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local random_teleport = function(player)
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local pos = player:get_pos()
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-- 16 attempts to find a suitable position
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for a=1, 16 do
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-- Teleportation box
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local x,y,z
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x = math.random(pos.x-8, pos.x+8)
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y = math.random(math.ceil(pos.y)-8, math.ceil(pos.y)+8)
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z = math.random(pos.z-8, pos.z+8)
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local node_cache = {}
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local ground_level = false
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-- Scan nodes from selected position until we hit ground
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for t=0, 16 do
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local tpos = {x=x, y=y-t, z=z}
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local tnode = minetest.get_node(tpos)
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if tnode.name == "mcl_core:void" then
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break
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end
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local tdef = minetest.registered_nodes[tnode.name]
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table.insert(node_cache, {pos=tpos, node=tnode})
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if tdef.walkable then
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ground_level = true
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break
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end
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end
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-- Ground found? Then let's check if the player has enough room
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if ground_level and #node_cache >= 1 then
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local streak = 0
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for c=#node_cache, 1, -1 do
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local tpos = node_cache[c].pos
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local tnode = node_cache[c].node
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local tdef = minetest.registered_nodes[tnode.name]
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-- Player needs a space of 2 nodes on top of each other
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if not tdef.walkable and tdef.liquidtype == "none" then
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streak = streak + 1
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else
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streak = 0
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end
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if streak >= 2 then
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-- JACKPOT! Now we can teleport.
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player:set_pos({x=tpos.x, y=tpos.y-1.5, z=tpos.z})
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return true
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end
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end
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end
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end
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return false
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end
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-- Randomly teleport player and update hunger
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local eat_chorus_fruit = function(itemstack, player, pointed_thing)
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if player and pointed_thing and pointed_thing.type == "node" and not player:get_player_control().sneak then
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local node_under = minetest.get_node(pointed_thing.under)
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-- Use pointed node's on_rightclick function first, if present
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
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end
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end
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random_teleport(player)
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return minetest.do_item_eat(0, nil, itemstack, player, pointed_thing)
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end
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minetest.register_craftitem("mcl_end:chorus_fruit", {
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minetest.register_craftitem("mcl_end:chorus_fruit", {
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description = "Chorus Fruit",
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description = "Chorus Fruit",
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_doc_items_longdesc = "Chorus fruits are the fruits of the chorus plant which is home to the End. They can be eaten to restore a few hunger points.",
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_doc_items_longdesc = "A chorus fruit is an edible fruit from the chorus plant which is home to the End. Eating it teleports you to the top of a random solid block nearby, provided you won't end up inside a liquid or some solid blocks. Teleportation might fail if there are very few or no places to teleport to.",
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wield_image = "mcl_end_chorus_fruit.png",
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wield_image = "mcl_end_chorus_fruit.png",
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inventory_image = "mcl_end_chorus_fruit.png",
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inventory_image = "mcl_end_chorus_fruit.png",
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-- TODO: Teleport player
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on_place = eat_chorus_fruit,
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on_place = minetest.item_eat(4),
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on_secondary_use = eat_chorus_fruit,
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on_secondary_use = minetest.item_eat(4),
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groups = { food = 2, eatable = 4, can_eat_when_full = 1 },
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groups = { food = 2, eatable = 4, can_eat_when_full = 1 },
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_mcl_saturation = 2.4,
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_mcl_saturation = 2.4,
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stack_max = 64,
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stack_max = 64,
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@ -1,6 +1,5 @@
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mcl_anvils
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mcl_anvils
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mcl_core
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mcl_core
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mcl_end
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mcl_fishing
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mcl_fishing
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mcl_maps
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mcl_maps
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mcl_minecarts
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mcl_minecarts
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