Rename entity ids
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@ -6,7 +6,7 @@ local math = math
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-- License of code, textures & sounds: CC0
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local function register_drop(liquid, glow, sound, nodes)
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minetest.register_entity("drippingwater:drop_" .. liquid, {
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minetest.register_entity("mcl_dripping:drop_" .. liquid, {
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hp_max = 1,
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physical = true,
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collide_with_objects = false,
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@ -56,7 +56,7 @@ local function register_drop(liquid, glow, sound, nodes)
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if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0
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and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then
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local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
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minetest.add_entity(vector.offset(pos, x, -0.520, z), "drippingwater:drop_" .. liquid)
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minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid)
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end
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end,
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})
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