Add actual banner pattern, drop banner on death
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@ -1,5 +1,6 @@
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-- mcl_raids
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-- mcl_raids
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mcl_raids = {}
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mcl_raids = {}
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local S = minetest.get_translator(minetest.get_current_modname())
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-- Define the amount of illagers to spawn each wave.
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-- Define the amount of illagers to spawn each wave.
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local waves = {
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local waves = {
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@ -38,26 +39,71 @@ local extra_wave = {
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--["mobs_mc:ravager"] = 2,
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--["mobs_mc:ravager"] = 2,
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}
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}
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local oban_def = minetest.registered_entities["mcl_banners:standing_banner"]
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local oban_layers = {
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{
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pattern = "rhombus",
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color = "unicolor_cyan"
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},
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{
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color = "unicolor_grey",
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pattern = "stripe_bottom"
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},
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{
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pattern = "stripe_center",
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color = "unicolor_darkgrey"
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},
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{
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color = "unicolor_black",
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pattern = "stripe_middle"
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},
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{
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pattern = "half_horizontal",
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color = "unicolor_grey"
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},
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{
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color = "unicolor_grey",
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pattern = "circle"
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},
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{
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pattern = "border",
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color = "unicolor_black"
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}
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}
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local oban_def = table.copy(minetest.registered_entities["mcl_banners:standing_banner"])
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oban_def.visual_size = { x=1, y=1 }
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oban_def.visual_size = { x=1, y=1 }
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oban_def.on_rightclick = function(self)
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minetest.log(dump(self._base_color))
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minetest.log(dump(self._layers))
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end
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minetest.register_entity(":mcl_raids:ominous_banner",oban_def)
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minetest.register_entity(":mcl_raids:ominous_banner",oban_def)
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function mcl_raids.drop_obanner(pos)
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local it = ItemStack("mcl_banners:banner_item_white")
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it:get_meta():set_string("layers",minetest.serialize(oban_layers))
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it:get_meta():set_string("name",S("Ominous Banner"))
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minetest.add_item(pos,it)
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end
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function mcl_raids.spawn_raidcaptain(pos)
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function mcl_raids.spawn_raidcaptain(pos)
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local c = minetest.add_entity(pos,"mobs_mc:pillager")
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local c = minetest.add_entity(pos,"mobs_mc:pillager")
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local l = c:get_luaentity()
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local b = minetest.add_entity(pos,"mcl_raids:ominous_banner")
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local b = minetest.add_entity(pos,"mcl_raids:ominous_banner")
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--TODO: add actual banner pattern
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b:set_properties({textures = {mcl_banners.make_banner_texture("unicolor_white", oban_layers)}})
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--b:set_properties({textures = {mcl_banners.make_banner_texture(self._base_color, self._layers)}})
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b:set_attach(c,"",vector.new(-1,5,-0.8),vector.new(0,0,0),true)
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b:get_luaentity()
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l._raidcaptain = true
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b:set_attach(c,"",vector.new(-1.75,5.5,-0.5),vector.new(0,0,0),true)
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l._banner = b
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local old_ondie = l.on_die
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l.on_die = function(self, pos, cmi_cause)
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if l._banner and l._banner:get_pos() then
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l._banner:remove()
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l._banner = nil
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mcl_raids.drop_obanner(pos)
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end
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if old_ondie then return old_ondie(self,pos,cmi_cause) end
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end
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end
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end
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minetest.register_chatcommand("raidcap",{
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privs = {debug = true},
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func = function(pname,param)
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mcl_raids.spawn_raidcaptain(minetest.get_player_by_name(pname):get_pos())
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end,
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})
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function mcl_raids.spawn_raid(event)
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function mcl_raids.spawn_raid(event)
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local pos = event.pos
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local pos = event.pos
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@ -189,3 +235,25 @@ mcl_events.register_event("raid",{
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awards.unlock(self.player,"mcl:hero_of_the_village")
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awards.unlock(self.player,"mcl:hero_of_the_village")
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end,
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end,
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})
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})
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minetest.register_chatcommand("raidcap",{
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privs = {debug = true},
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func = function(pname,param)
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mcl_raids.spawn_raidcaptain(minetest.get_player_by_name(pname):get_pos())
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end,
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})
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minetest.register_chatcommand("dump_banner_layers",{
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privs = {debug = true},
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func = function(pname,param)
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local p = minetest.get_player_by_name(pname)
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mcl_raids.drop_obanner(vector.offset(p:get_pos(),1,1,1))
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for k,v in pairs(minetest.get_objects_inside_radius(p:get_pos(),5)) do
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local l = v:get_luaentity()
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if l and l.name == "mcl_banners:standing_banner" then
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minetest.log(dump(l._base_color))
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minetest.log(dump(l._layers))
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end
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end
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end
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})
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