Check for arrow collision every tick
This commit is contained in:
parent
d7a42bd831
commit
d143d492a1
|
@ -40,7 +40,6 @@ local THROWING_ARROW_ENTITY={
|
||||||
textures = {"mcl_throwing:arrow_box"},
|
textures = {"mcl_throwing:arrow_box"},
|
||||||
collisionbox = {0,0,0,0,0,0},
|
collisionbox = {0,0,0,0,0,0},
|
||||||
|
|
||||||
_timer=0,
|
|
||||||
_lastpos={},
|
_lastpos={},
|
||||||
_startpos=nil,
|
_startpos=nil,
|
||||||
_damage=1, -- Damage on impact
|
_damage=1, -- Damage on impact
|
||||||
|
@ -48,11 +47,11 @@ local THROWING_ARROW_ENTITY={
|
||||||
}
|
}
|
||||||
|
|
||||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||||
self._timer=self._timer+dtime
|
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:getpos()
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
|
|
||||||
if self._timer>0.2 then
|
-- Check for object collision. Done every tick (hopefully this is not too stressing)
|
||||||
|
do
|
||||||
local objs = minetest.get_objects_inside_radius(pos, 2)
|
local objs = minetest.get_objects_inside_radius(pos, 2)
|
||||||
local closest_object
|
local closest_object
|
||||||
local closest_distance
|
local closest_distance
|
||||||
|
@ -118,6 +117,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Check for node collision
|
||||||
if self._lastpos.x~=nil then
|
if self._lastpos.x~=nil then
|
||||||
local def = minetest.registered_nodes[node.name]
|
local def = minetest.registered_nodes[node.name]
|
||||||
if (def and def.walkable) or not def then
|
if (def and def.walkable) or not def then
|
||||||
|
@ -127,6 +127,8 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Update internal variable
|
||||||
self._lastpos={x=pos.x, y=pos.y, z=pos.z}
|
self._lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user