Mapgen: Call update_liquids less often
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@ -901,8 +901,7 @@ end
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-- Apply mapgen-specific mapgen code
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if mg_name == "v6" then
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register_mgv6_decorations()
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end
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if mg_name == "flat" then
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elseif mg_name == "flat" then
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local classic = minetest.get_mapgen_setting("mcl_superflat_classic")
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if classic == nil then
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classic = minetest.settings:get_bool("mcl_superflat_classic")
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@ -1209,6 +1208,7 @@ minetest.register_on_generated(function(minp, maxp)
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local data = vm:get_data(lvm_buffer)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local lvm_used = false
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local liquids_used = false
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-- Generate bedrock and lava layers
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if minp.y <= GEN_MAX then
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@ -1287,15 +1287,18 @@ minetest.register_on_generated(function(minp, maxp)
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if y <= mcl_vars.mg_lava_overworld_max and y >= mcl_vars.mg_overworld_min then
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data[p_pos] = c_lava
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lvm_used = true
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liquids_used = true
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elseif y <= mcl_vars.mg_lava_nether_max and y >= mcl_vars.mg_nether_min then
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data[p_pos] = c_nether_lava
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lvm_used = true
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liquids_used = true
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end
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-- Water in the Nether or End? No way!
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elseif data[p_pos] == c_water then
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if y <= mcl_vars.mg_nether_max and y >= mcl_vars.mg_nether_min then
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data[p_pos] = c_nether_lava
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lvm_used = true
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liquids_used = true
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elseif y <= mcl_vars.mg_end_min + 104 and y >= mcl_vars.mg_end_min + 40 then
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data[p_pos] = c_end_stone
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lvm_used = true
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@ -1355,7 +1358,9 @@ minetest.register_on_generated(function(minp, maxp)
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if lvm_used then
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vm:set_data(data)
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vm:calc_lighting()
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vm:update_liquids()
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if liquids_used then
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vm:update_liquids()
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end
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vm:write_to_map()
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end
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