Add bubble particles for players being underwater
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mods/CORE/mcl_particles/description.txt
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mods/CORE/mcl_particles/description.txt
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Contains particle images of MineClone 2. No code.
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mods/CORE/mcl_particles/init.lua
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mods/CORE/mcl_particles/init.lua
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mods/CORE/mcl_particles/mod.conf
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mods/CORE/mcl_particles/mod.conf
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name = mcl_particles
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BIN
mods/CORE/mcl_particles/textures/mcl_particles_bubble.png
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mods/CORE/mcl_particles/textures/mcl_particles_bubble.png
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Binary file not shown.
After Width: | Height: | Size: 165 B |
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mods/PLAYER/mcl_player/depends.txt
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mods/PLAYER/mcl_player/depends.txt
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mcl_particles
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@ -201,6 +201,34 @@ minetest.register_globalstep(function(dtime)
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else
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else
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player_set_animation(player, "stand", animation_speed_mod)
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player_set_animation(player, "stand", animation_speed_mod)
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end
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end
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-- Spawn bubble particles when underwater
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local pos = player:getpos()
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local head_pos = {
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x = math.floor(pos.x+0.5),
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y = math.ceil(pos.y+1.0),
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z = math.floor(pos.z+0.5)
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}
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if minetest.get_item_group(minetest.get_node(head_pos).name, "water") ~= 0 then
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minetest.add_particlespawner({
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amount = 2,
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time = 0.15,
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minpos = { x = -0.25, y = 0.3, z = -0.25 },
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maxpos = { x = 0.25, y = 0.7, z = 0.75 },
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attached = player,
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minvel = {x = -0.2, y = 0, z = -0.2},
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maxvel = {x = 0.5, y = 0, z = 0.5},
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minacc = {x = -0.4, y = 4, z = -0.4},
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maxacc = {x = 0.5, y = 1, z = 0.5},
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minexptime = 0.3,
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maxexptime = 0.8,
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minsize = 0.7,
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maxsize = 2.4,
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texture = "mcl_particles_bubble.png"
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})
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end
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end
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end
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end
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end
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end)
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end)
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