Add screwdriver support to doors
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d21e959055
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cfa77288c1
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@ -287,7 +287,17 @@ function mcl_doors:register_door(name, def)
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action_on = on_mesecons_signal_open,
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action_on = on_mesecons_signal_open,
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}},
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}},
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on_rotate = false,
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on_rotate = function(pos, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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minetest.remove_node(pos)
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node.param2 = screwdriver.rotate.facedir(pos, node, mode)
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minetest.set_node(pos, node)
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node.name = name .."_t_1"
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node)
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return true
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end
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return false
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end,
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can_dig = check_player_priv,
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can_dig = check_player_priv,
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})
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})
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@ -336,7 +346,17 @@ function mcl_doors:register_door(name, def)
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action_on = on_mesecons_signal_open_top,
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action_on = on_mesecons_signal_open_top,
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}},
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}},
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on_rotate = false,
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on_rotate = function(pos, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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minetest.remove_node(pos)
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node.param2 = screwdriver.rotate.facedir(pos, node, mode)
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minetest.set_node(pos, node)
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node.name = name .."_b_1"
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minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node)
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return true
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end
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return false
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end,
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can_dig = check_player_priv,
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can_dig = check_player_priv,
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})
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})
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@ -385,7 +405,17 @@ function mcl_doors:register_door(name, def)
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action_off = on_mesecons_signal_close,
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action_off = on_mesecons_signal_close,
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}},
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}},
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on_rotate = false,
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on_rotate = function(pos, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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minetest.remove_node(pos)
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node.param2 = screwdriver.rotate.facedir(pos, node, mode)
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minetest.set_node(pos, node)
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node.name = name .."_t_2"
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node)
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return true
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end
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return false
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end,
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can_dig = check_player_priv,
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can_dig = check_player_priv,
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})
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})
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@ -434,7 +464,17 @@ function mcl_doors:register_door(name, def)
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action_off = on_mesecons_signal_close_top,
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action_off = on_mesecons_signal_close_top,
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}},
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}},
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on_rotate = false,
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on_rotate = function(pos, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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minetest.remove_node(pos)
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node.param2 = screwdriver.rotate.facedir(pos, node, mode)
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minetest.set_node(pos, node)
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node.name = name .."_b_2"
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minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node)
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return true
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end
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return false
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end,
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can_dig = check_player_priv,
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can_dig = check_player_priv,
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})
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})
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