Achievements: Fix mineWood, add Cow Tipper
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@ -14,8 +14,12 @@ item_drop_settings.drop_single_item = false --if true, the drop control dro
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local check_pickup_achievements = function(object, player)
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local check_pickup_achievements = function(object, player)
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local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
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local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
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if itemname == "mcl_mobitems:blaze_rod" then
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if minetest.get_item_group(itemname, "tree") ~= 0 then
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awards.unlock(player:get_player_name(), "mcl:mineWood")
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elseif itemname == "mcl_mobitems:blaze_rod" then
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awards.unlock(player:get_player_name(), "mcl:blazeRod")
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awards.unlock(player:get_player_name(), "mcl:blazeRod")
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elseif itemname == "mcl_mobitems:leather" then
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awards.unlock(player:get_player_name(), "mcl:killCow")
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elseif itemname == "mcl_core:diamond" then
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elseif itemname == "mcl_core:diamond" then
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awards.unlock(player:get_player_name(), "mcl:diamonds")
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awards.unlock(player:get_player_name(), "mcl:diamonds")
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end
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end
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@ -17,16 +17,6 @@ awards.register_achievement("mcl_buildWorkBench", {
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target = 1
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target = 1
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}
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}
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})
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})
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awards.register_achievement("mcl_mineWood", {
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title = S("Getting Wood"),
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description = S("Punch a tree to get oak wood."),
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icon = "default_tree.png",
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trigger = {
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type = "dig",
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node = "mcl_core:tree",
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target = 1
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}
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})
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awards.register_achievement("mcl:buildPickaxe", {
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awards.register_achievement("mcl:buildPickaxe", {
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title = S("Time to Mine!"),
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title = S("Time to Mine!"),
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description = S("Use a crafting table to craft a wooden pickaxe from wooden planks and sticks."),
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description = S("Use a crafting table to craft a wooden pickaxe from wooden planks and sticks."),
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@ -107,12 +97,6 @@ awards.register_achievement("mcl:buildSword", {
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}
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}
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})
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})
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awards.register_achievement("mcl:diamonds", {
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title = S("DIAMONDS!"),
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description = S("Pick up a diamond from the floor."),
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icon = "default_stone.png^default_mineral_diamond.png",
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})
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awards.register_achievement("mcl:bookcase", {
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awards.register_achievement("mcl:bookcase", {
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title = S("Librarian"),
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title = S("Librarian"),
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icon = "default_bookshelf.png",
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icon = "default_bookshelf.png",
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@ -123,12 +107,30 @@ awards.register_achievement("mcl:bookcase", {
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}
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}
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})
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})
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-- Item pickup achievements: These are awarded when picking up a certain item.
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-- The achivements are manually given in the mod mcl_item_entity.
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awards.register_achievement("mcl:diamonds", {
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title = S("DIAMONDS!"),
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description = S("Pick up a diamond from the floor."),
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icon = "default_stone.png^default_mineral_diamond.png",
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})
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awards.register_achievement("mcl:blazeRod", {
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awards.register_achievement("mcl:blazeRod", {
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title = S("Into Fire"),
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title = S("Into Fire"),
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description = S("Pick up a blaze rod from the floor."),
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description = S("Pick up a blaze rod from the floor."),
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icon = "mcl_mobitems_blaze_rod.png",
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icon = "mcl_mobitems_blaze_rod.png",
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})
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})
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awards.register_achievement("mcl:killCow", {
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title = S("Cow Tipper"),
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description = S("Pick up leather from the floor."),
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icon = "mcl_mobitems_leather.png",
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})
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awards.register_achievement("mcl:mineWood", {
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title = S("Getting Wood"),
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description = S("Pick up a wood item from the ground.\nHint: Punch a tree trunk until it pops out as an item."),
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icon = "default_tree.png",
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})
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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awards.register_achievement("mcl:n_placeDispenser", {
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awards.register_achievement("mcl:n_placeDispenser", {
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