Use LuaVoxelManip for vine generation
Important for Jungle M!
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@ -64,6 +64,13 @@ local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier")
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local c_top_snow = minetest.get_content_id("mcl_core:snow")
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local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
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local c_clay = minetest.get_content_id("mcl_core:clay")
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local c_leaves = minetest.get_content_id("mcl_core:leaves")
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local c_jungleleaves = minetest.get_content_id("mcl_core:jungleleaves")
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local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
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local c_cocoa_1 = minetest.get_content_id("mcl_cocoas:cocoa_1")
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local c_cocoa_2 = minetest.get_content_id("mcl_cocoas:cocoa_2")
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local c_cocoa_3 = minetest.get_content_id("mcl_cocoas:cocoa_3")
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local c_vine = minetest.get_content_id("mcl_core:vine")
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local c_air = minetest.CONTENT_AIR
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--
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@ -1282,16 +1289,17 @@ local function generate_structures(minp, maxp, seed, biomemap)
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end
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end
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-- Buffer for LuaVoxelManip
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-- Buffers for LuaVoxelManip
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local lvm_buffer = {}
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local lvm_buffer_param2 = {}
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-- Generate tree decorations in the bounding box. This adds:
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-- * Cocoa at jungle trees
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-- * Jungle tree vines
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-- * Oak vines in swamplands
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local function generate_tree_decorations(minp, maxp, seed, biomemap)
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local function generate_tree_decorations(minp, maxp, seed, data, param2_data, area, biomemap, lvm_used)
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if maxp.y < 0 then
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return
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return lvm_used
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end
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local oaktree, oakleaves, jungletree, jungleleaves = {}, {}, {}, {}
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@ -1303,6 +1311,8 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
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local jungle_m_shore = minetest.get_biome_id("JungleM_shore")
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local jungle_edge = minetest.get_biome_id("JungleEdge")
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local jungle_edge_shore = minetest.get_biome_id("JungleEdge_shore")
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local jungle_edge_m = minetest.get_biome_id("JungleEdgeM")
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local jungle_edge_m_shore = minetest.get_biome_id("JungleEdgeM_shore")
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-- Modifier for Jungle M biome: More vines and cocoas
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local dense_vegetation = false
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@ -1321,7 +1331,7 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
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oakleaves = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:leaves"})
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swamp_biome_found = true
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end
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if not jungle_biome_found and (id == jungle or id == jungle_shore or id == jungle_m or id == jungle_m_shore or id == jungle_edge or id == jungle_edge_shore) then
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if not jungle_biome_found and (id == jungle or id == jungle_shore or id == jungle_m or id == jungle_m_shore or id == jungle_edge or id == jungle_edge_shore or id == jungle_edge_m or id == jungle_edge_m_shore) then
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jungletree = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:jungletree"})
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jungleleaves = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:jungleleaves"})
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jungle_biome_found = true
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@ -1367,15 +1377,21 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
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pos.x = pos.x -1
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end
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local nn = minetest.get_node(pos).name
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local p_pos = area:index(pos.x, pos.y, pos.z)
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if dir < 5
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and nn == "air"
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and data[p_pos] == c_air
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and minetest.get_node_light(pos) > 12 then
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minetest.swap_node(pos, {
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name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3)),
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param2 = minetest.dir_to_facedir(vector.subtract(treepos, pos))
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})
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local c = math.random(1, 3)
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if c == 1 then
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data[p_pos] = c_cocoa_1
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elseif c == 2 then
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data[p_pos] = c_cocoa_2
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else
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data[p_pos] = c_cocoa_3
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end
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param2_data[p_pos] = minetest.dir_to_facedir(vector.subtract(treepos, pos))
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lvm_used = true
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end
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end
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@ -1419,15 +1435,11 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
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for d = 1, #dirs do
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local pos = vector.add(pos, dirs[d])
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local p_pos = area:index(pos.x, pos.y, pos.z)
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local nn = minetest.get_node(pos).name
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if perlin_vines:get2d(pos) > -1.0 and perlin_vines_fine:get3d(pos) > math.max(0.33333, perlin_vines_density:get2d(pos)) and data[p_pos] == c_air then
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if perlin_vines:get2d(pos) > -1.0 and perlin_vines_fine:get3d(pos) > math.max(0.33333, perlin_vines_density:get2d(pos)) and nn == "air" then
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local newnode = {
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name = "mcl_core:vine",
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param2 = minetest.dir_to_wallmounted(vector.subtract(treepos, pos))
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}
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local param2 = minetest.dir_to_wallmounted(vector.subtract(treepos, pos))
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-- Determine growth direction
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local grow_upwards = false
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@ -1441,32 +1453,42 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
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-- But this will be fairly rare.
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local length = math.ceil(math.abs(perlin_vines_length:get3d(pos)) * 4)
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for l=0, length-1 do
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local tnn = minetest.get_node(treepos).name
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local nn = minetest.get_node(pos).name
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if (nn == "air" or nn == "mcl_core:jungleleaves" or nn == "mcl_core:leaves") and mcl_core.supports_vines(tnn) then
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minetest.set_node(pos, newnode)
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local t_pos = area:index(treepos.x, treepos.y, treepos.z)
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if (data[p_pos] == c_air or data[p_pos] == c_jungeleaves or data[p_pos] == c_leaves) and mcl_core.supports_vines(minetest.get_name_from_content_id(data[t_pos])) then
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data[p_pos] = c_vine
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param2_data[p_pos] = param2
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lvm_used = true
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else
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break
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end
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pos.y = pos.y + 1
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p_pos = area:index(pos.x, pos.y, pos.z)
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treepos.y = treepos.y + 1
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end
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else
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-- Grow vines down, length between 1 and maxvinelength
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local length = math.ceil(math.abs(perlin_vines_length:get3d(pos)) * maxvinelength)
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for l=0, length-1 do
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, newnode)
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if data[p_pos] == c_air then
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data[p_pos] = c_vine
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param2_data[p_pos] = param2
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lvm_used = true
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else
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break
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end
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pos.y = pos.y - 1
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p_pos = area:index(pos.x, pos.y, pos.z)
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end
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end
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end
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end
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end
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end
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return lvm_used
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end
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local pr_shroom = PseudoRandom(os.time()-24359)
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@ -1563,6 +1585,7 @@ end
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minetest.register_on_generated(function(minp, maxp, seed)
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local data = vm:get_data(lvm_buffer)
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local param2_data = vm:get_param2_data(lvm_buffer_param2)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local lvm_used = false
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@ -1669,9 +1692,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
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lvm_used = set_layers(c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used)
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end
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-- Clay
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-- Clay, vines, cocoas
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lvm_used = generate_clay(minp, maxp, seed, data, area, lvm_used)
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local biomemap = minetest.get_mapgen_object("biomemap")
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lvm_used = generate_tree_decorations(minp, maxp, seed, data, param2_data, area, biomemap, lvm_used)
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----- Interactive block fixing section -----
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----- The section to perform basic block overrides of the core mapgen generated world. -----
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@ -1790,16 +1816,15 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- Write stuff
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if lvm_used then
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vm:set_data(data)
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vm:set_param2_data(param2_data)
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vm:calc_lighting(nil, nil, shadow)
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vm:write_to_map()
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vm:update_liquids()
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end
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local biomemap = minetest.get_mapgen_object("biomemap")
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-- Generate special decorations
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generate_underground_mushrooms(minp, maxp, seed)
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generate_tree_decorations(minp, maxp, seed, biomemap)
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generate_nether_decorations(minp, maxp, seed)
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generate_structures(minp, maxp, seed, biomemap)
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end)
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