make sky color change when submerged

This commit is contained in:
epCode 2022-11-14 14:42:33 -08:00 committed by Gitea
parent e0419f3568
commit ce724ee926

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@ -1,6 +1,8 @@
local mods_loaded = false local mods_loaded = false
local NIGHT_VISION_RATIO = 0.45 local NIGHT_VISION_RATIO = 0.45
water_color = "#0b4880"
function mcl_weather.set_sky_box_clear(player) function mcl_weather.set_sky_box_clear(player)
player:set_sky({ player:set_sky({
type = "regular", type = "regular",
@ -96,7 +98,19 @@ mcl_weather.skycolor = {
local pos = player:get_pos() local pos = player:get_pos()
local dim = mcl_worlds.pos_to_dimension(pos) local dim = mcl_worlds.pos_to_dimension(pos)
local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos)) local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos))
if dim == "overworld" then if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then
player:set_sky({ type = "regular",
sky_color = {
day_sky = water_color,
day_horizon = water_color,
dawn_sky = water_color,
dawn_horizon = water_color,
night_sky = water_color,
night_horizon = water_color,
},
clouds = true,
})
elseif dim == "overworld" then
if (mcl_weather.state == "none") then if (mcl_weather.state == "none") then
-- Clear weather -- Clear weather
mcl_weather.set_sky_box_clear(player) mcl_weather.set_sky_box_clear(player)