Enderchest Support

This commit is contained in:
Elias Fleckenstein 2021-01-04 11:26:07 +01:00
parent 41a364b319
commit ce4e86549b
5 changed files with 88 additions and 50 deletions

View File

@ -44,7 +44,7 @@ minetest.register_entity("mcl_chests:chest", {
if not self.is_open then if not self.is_open then
self.is_open = true self.is_open = true
self:set_animation("open") self:set_animation("open")
minetest.sound_play("default_chest_open", { minetest.sound_play(self.sound_prefix .. "_open", {
pos = self.node_pos, pos = self.node_pos,
}) })
end end
@ -59,19 +59,20 @@ minetest.register_entity("mcl_chests:chest", {
end end
self.is_open = false self.is_open = false
self:set_animation("close") self:set_animation("close")
minetest.sound_play("default_chest_close", { minetest.sound_play(self.sound_prefix .. "_close", {
pos = self.node_pos, pos = self.node_pos,
}) })
end end
end, end,
initialize = function(self, node_pos, node_name, textures, dir, double) initialize = function(self, node_pos, node_name, textures, dir, double, sound_prefix, mesh_prefix)
self.node_pos = node_pos self.node_pos = node_pos
self.node_name = node_name self.node_name = node_name
self.sound_prefix = sound_prefix
local obj = self.object local obj = self.object
obj:set_properties({ obj:set_properties({
textures = textures, textures = textures,
mesh = double and "mcl_chests_double_chest.b3d" or "mcl_chests_chest.b3d", mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d",
}) })
self:set_yaw(dir) self:set_yaw(dir)
end, end,
@ -138,19 +139,19 @@ local function find_entity(pos)
end end
end end
local function create_entity(pos, node_name, textures, param2, double, dir, entity_pos) local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir, entity_pos)
dir = dir or minetest.facedir_to_dir(param2) dir = dir or minetest.facedir_to_dir(param2)
entity_pos = entity_pos or get_entity_pos(pos, dir, double) entity_pos = entity_pos or get_entity_pos(pos, dir, double)
local obj = minetest.add_entity(entity_pos, "mcl_chests:chest") local obj = minetest.add_entity(entity_pos, "mcl_chests:chest")
local luaentity = obj:get_luaentity() local luaentity = obj:get_luaentity()
luaentity:initialize(pos, node_name, textures, dir, double) luaentity:initialize(pos, node_name, textures, dir, double, sound_prefix, mesh_prefix)
return luaentity return luaentity
end end
local function find_or_create_entity(pos, node_name, textures, param2, double) local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix)
local dir = minetest.facedir_to_dir(param2) local dir = minetest.facedir_to_dir(param2)
local entity_pos = get_entity_pos(pos, dir, double) local entity_pos = get_entity_pos(pos, dir, double)
return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, dir, entity_pos) return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir, entity_pos)
end end
local no_rotate, simple_rotate local no_rotate, simple_rotate
@ -160,7 +161,7 @@ if minetest.get_modpath("screwdriver") then
if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then
local nodename = node.name local nodename = node.name
local nodedef = minetest.registered_nodes[nodename] local nodedef = minetest.registered_nodes[nodename]
find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false):set_yaw(minetest.facedir_to_dir(new_param2)) find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh):set_yaw(minetest.facedir_to_dir(new_param2))
else else
return false return false
end end
@ -174,10 +175,10 @@ Value:
Otherwise: nil ]] Otherwise: nil ]]
local open_chests = {} local open_chests = {}
-- To be called if a player opened a chest -- To be called if a player opened a chest
local player_chest_open = function(player, pos, node_name, textures, param2, double) local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh)
local name = player:get_player_name() local name = player:get_player_name()
open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double} open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh}
find_or_create_entity(pos, node_name, textures, param2, double):open(name) find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh):open(name)
end end
-- Simple protection checking functions -- Simple protection checking functions
@ -208,11 +209,11 @@ local chest_update_after_close = function(pos)
if node.name == "mcl_chests:trapped_chest_on_small" then if node.name == "mcl_chests:trapped_chest_on_small" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2}) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false):reinitialize("mcl_chests:trapped_chest_small") find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_small")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules) mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
elseif node.name == "mcl_chests:trapped_chest_on_left" then elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_left") find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules) mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -224,7 +225,7 @@ local chest_update_after_close = function(pos)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_left") find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
end end
end end
@ -236,7 +237,7 @@ local player_chest_close = function(player)
if open_chest == nil then if open_chest == nil then
return return
end end
find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double):close(name) find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh):close(name)
chest_update_after_close(open_chest.pos) chest_update_after_close(open_chest.pos)
open_chests[name] = nil open_chests[name] = nil
@ -330,6 +331,7 @@ minetest.register_node("mcl_chests:"..basename, {
paramtype2 = "facedir", paramtype2 = "facedir",
stack_max = 64, stack_max = 64,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
groups = {deco_block=1},
on_construct = function(pos, node) on_construct = function(pos, node)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
node.name = small_name node.name = small_name
@ -353,11 +355,13 @@ minetest.register_node(small_name, {
}, },
tiles = {"mcl_chests_blank.png"}, tiles = {"mcl_chests_blank.png"},
_chest_entity_textures = small_textures, _chest_entity_textures = small_textures,
_chest_entity_sound = "default_chest",
_chest_entity_mesh = "mcl_chests_chest",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
stack_max = 64, stack_max = 64,
drop = drop, drop = drop,
groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1,chest_entity=1}, groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1,chest_entity=1, not_in_creative_inventory=1},
is_ground_content = false, is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
@ -389,15 +393,15 @@ minetest.register_node(small_name, {
minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2}) minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2})
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 }) minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 })
create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true) create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest")
elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename.."_small" then elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename.."_small" then
minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2}) minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2})
create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true) create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest")
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 }) minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
else else
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 }) minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
create_entity(pos, small_name, small_textures, param2, false) create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
end end
end, end,
after_place_node = function(pos, placer, itemstack, pointed_thing) after_place_node = function(pos, placer, itemstack, pointed_thing)
@ -457,7 +461,7 @@ minetest.register_node(small_name, {
on_rightclick_addendum(pos, node, clicker) on_rightclick_addendum(pos, node, clicker)
end end
player_chest_open(clicker, pos, small_name, small_textures, node.param2, false) player_chest_open(clicker, pos, small_name, small_textures, node.param2, false, "default_chest", "mcl_chests_chest")
end, end,
on_destruct = function(pos) on_destruct = function(pos)
@ -478,6 +482,8 @@ minetest.register_node(left_name, {
}, },
tiles = {"mcl_chests_blank.png"}, tiles = {"mcl_chests_blank.png"},
_chest_entity_textures = left_textures, _chest_entity_textures = left_textures,
_chest_entity_sound = "default_chest",
_chest_entity_mesh = "mcl_chests_chest",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1,chest_entity=1,double_chest=1}, groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1,chest_entity=1,double_chest=1},
@ -492,7 +498,7 @@ minetest.register_node(left_name, {
n.name = "mcl_chests:"..canonical_basename.."_small" n.name = "mcl_chests:"..canonical_basename.."_small"
minetest.swap_node(pos, n) minetest.swap_node(pos, n)
end end
create_entity(pos, left_name, left_textures, param2, true) create_entity(pos, left_name, left_textures, param2, true, "default_chest", "mcl_chests_chest")
end, end,
after_place_node = function(pos, placer, itemstack, pointed_thing) after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
@ -517,7 +523,7 @@ minetest.register_node(left_name, {
minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z) minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
end end
minetest.swap_node(p, { name = small_name, param2 = param2 }) minetest.swap_node(p, { name = small_name, param2 = param2 })
create_entity(p, small_name, small_textures, param2, false) create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
end, end,
after_dig_node = drop_items_chest, after_dig_node = drop_items_chest,
on_blast = on_chest_blast, on_blast = on_chest_blast,
@ -613,7 +619,7 @@ minetest.register_node(left_name, {
on_rightclick_addendum_left(pos, node, clicker) on_rightclick_addendum_left(pos, node, clicker)
end end
player_chest_open(clicker, pos, left_name, left_textures, node.param2, true) player_chest_open(clicker, pos, left_name, left_textures, node.param2, true, "default_chest", "mcl_chests_chest")
end, end,
mesecons = mesecons, mesecons = mesecons,
on_rotate = no_rotate, on_rotate = no_rotate,
@ -664,7 +670,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z) minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
end end
minetest.swap_node(p, { name = small_name, param2 = param2 }) minetest.swap_node(p, { name = small_name, param2 = param2 })
create_entity(p, small_name, small_textures, param2, false) create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
end, end,
after_dig_node = drop_items_chest, after_dig_node = drop_items_chest,
@ -762,7 +768,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
on_rightclick_addendum_right(pos, node, clicker) on_rightclick_addendum_right(pos, node, clicker)
end end
player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true) player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true, "default_chest", "mcl_chests_chest")
end, end,
mesecons = mesecons, mesecons = mesecons,
on_rotate = no_rotate, on_rotate = no_rotate,
@ -826,7 +832,7 @@ register_chest("trapped_chest",
}}, }},
function(pos, node, clicker) function(pos, node, clicker)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2}) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false):reinitialize("mcl_chests:trapped_chest_on_small") find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_small")
mesecon.receptor_on(pos, trapped_chest_mesecons_rules) mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
end, end,
function(pos, node, clicker) function(pos, node, clicker)
@ -834,7 +840,7 @@ register_chest("trapped_chest",
meta:set_int("players", 1) meta:set_int("players", 1)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2}) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_on_left") find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos, trapped_chest_mesecons_rules) mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -848,7 +854,7 @@ register_chest("trapped_chest",
mesecon.receptor_on(pos, trapped_chest_mesecons_rules) mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2}) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_on_left") find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
end end
) )
@ -869,13 +875,13 @@ local function close_if_trapped_chest(pos, player)
if node.name == "mcl_chests:trapped_chest_on_small" then if node.name == "mcl_chests:trapped_chest_on_small" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2}) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false):reinitialize("mcl_chests:trapped_chest_small") find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_small")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules) mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
player_chest_close(player) player_chest_close(player)
elseif node.name == "mcl_chests:trapped_chest_on_left" then elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_left") find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules) mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -889,7 +895,7 @@ local function close_if_trapped_chest(pos, player)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_left") find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
player_chest_close(player) player_chest_close(player)
@ -930,6 +936,26 @@ minetest.register_craft({
burntime = 15 burntime = 15
}) })
minetest.register_node("mcl_chests:ender_chest", {
description = S("Ender Chest"),
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
drawtype = "mesh",
mesh = "mcl_chests_chest.obj",
tiles = {"mcl_chests_ender.png"},
paramtype = "light",
paramtype2 = "facedir",
stack_max = 64,
groups = {deco_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
on_construct = function(pos, node)
local node = minetest.get_node(pos)
node.name = "mcl_chests:ender_chest_small"
minetest.set_node(pos, node)
end,
})
local formspec_ender_chest = "size[9,8.75]".. local formspec_ender_chest = "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]"..
"list[current_player;enderchest;0,0.5;9,3;]".. "list[current_player;enderchest;0,0.5;9,3;]"..
@ -943,17 +969,26 @@ local formspec_ender_chest = "size[9,8.75]"..
"listring[current_player;main]" "listring[current_player;main]"
minetest.register_node("mcl_chests:ender_chest", { minetest.register_node("mcl_chests:ender_chest_small", {
description = S("Ender Chest"), description = S("Ender Chest"),
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"), _tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."), _doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."), _doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
},
_chest_entity_textures = {"mcl_chests_ender.png"},
_chest_entity_sound = "mcl_chests_enderchest",
_chest_entity_mesh = "mcl_chests_chest",
tiles = {"mcl_chests_blank.png"},
--[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png", "mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
"mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"}, "mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},]]--
-- Note: The “container” group is missing here because the ender chest does not -- Note: The “container” group is missing here because the ender chest does not
-- have an inventory on its own -- have an inventory on its own
groups = {pickaxey=1, deco_block=1, material_stone=1}, groups = {pickaxey=1, deco_block=1, material_stone=1, chest_entity=1, not_in_creative_inventory=1},
is_ground_content = false, is_ground_content = false,
paramtype = "light", paramtype = "light",
light_source = 7, light_source = 7,
@ -963,10 +998,19 @@ minetest.register_node("mcl_chests:ender_chest", {
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_ender_chest) meta:set_string("formspec", formspec_ender_chest)
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
end,
on_rightclick = function(pos, node, clicker)
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.quit then
player_chest_close(sender)
end
end, end,
_mcl_blast_resistance = 3000, _mcl_blast_resistance = 3000,
_mcl_hardness = 22.5, _mcl_hardness = 22.5,
_mcl_silk_touch_drop = true, _mcl_silk_touch_drop = {"mcl_chests:ender_chest"},
on_rotate = simple_rotate, on_rotate = simple_rotate,
}) })
@ -1225,7 +1269,7 @@ local function select_and_spawn_entity(pos, node)
local node_name = node.name local node_name = node.name
local node_def = minetest.registered_nodes[node_name] local node_def = minetest.registered_nodes[node_name]
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0 local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest) create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh)
end end
minetest.register_lbm({ minetest.register_lbm({
@ -1239,7 +1283,7 @@ minetest.register_lbm({
minetest.register_lbm({ minetest.register_lbm({
label = "Replace old chest nodes", label = "Replace old chest nodes",
name = "mcl_chests:replace_old", name = "mcl_chests:replace_old",
nodenames = {"mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on"}, nodenames = {"mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on", "mcl_chests:ender_chest"},
run_at_every_load = false, run_at_every_load = false,
action = function(pos, node) action = function(pos, node)
local node_name = node.name local node_name = node.name
@ -1249,6 +1293,9 @@ minetest.register_lbm({
if node_name == "mcl_chests:trapped_chest_on" then if node_name == "mcl_chests:trapped_chest_on" then
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos)) minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos))
chest_update_after_close(pos) chest_update_after_close(pos)
elseif node_name == "mcl_chests:ender_chest" then
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_ender_chest)
end end
end end
}) })
@ -1267,17 +1314,6 @@ minetest.register_lbm({
end, end,
}) })
-- Legacy
minetest.register_lbm({
label = "Update ender chest formspecs (0.60.0)",
name = "mcl_chests:update_ender_chest_formspecs_0_60_0",
nodenames = { "mcl_chests:ender_chest" },
run_at_every_load = false,
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_ender_chest)
end,
})
minetest.register_lbm({ minetest.register_lbm({
label = "Update shulker box formspecs (0.60.0)", label = "Update shulker box formspecs (0.60.0)",
name = "mcl_chests:update_shulker_box_formspecs_0_60_0", name = "mcl_chests:update_shulker_box_formspecs_0_60_0",

View File

@ -0,0 +1,2 @@
default_chest_open and default_chest_close - Taken from minetest_game https://github.com/minetest/minetest_game
mcl_chests_enderchest_open and mcl_chests_enderchest_close - https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1245112-snowsong-the-epic-sound-pack-sound-resource-pack