Who doesn't love hopper minecarts?
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c21527d207
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@ -2,6 +2,15 @@ mcl_entity_invs = {}
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local open_invs = {}
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default",false)
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local LOG_MODULE = "[Entity Invs]"
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local function mcl_log (message)
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if LOGGING_ON and message then
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minetest.log(LOG_MODULE .. " " .. message)
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end
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end
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local function check_distance(inv,player,count)
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for _,o in pairs(minetest.get_objects_inside_radius(player:get_pos(),5)) do
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local l = o:get_luaentity()
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@ -22,20 +31,25 @@ local inv_callbacks = {
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end,
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}
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local function load_inv(ent,size)
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function mcl_entity_invs.load_inv(ent,size)
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mcl_log("load_inv")
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if not ent._inv_id then return end
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mcl_log("load_inv 2")
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local inv = minetest.get_inventory({type="detached", name=ent._inv_id})
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if not inv then
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mcl_log("load_inv 3")
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inv = minetest.create_detached_inventory(ent._inv_id, inv_callbacks)
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inv:set_size("main", size)
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if ent._items then
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inv:set_list("main",ent._items)
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end
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else
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mcl_log("load_inv 4")
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end
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return inv
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end
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local function save_inv(ent)
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function mcl_entity_invs.save_inv(ent)
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if ent._inv then
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ent._items = {}
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for i,it in ipairs(ent._inv:get_list("main")) do
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@ -46,32 +60,60 @@ local function save_inv(ent)
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end
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end
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local function load_default_formspec (ent, text)
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text = text or ""
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local invent_size = ent._inv_size
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local div_by_two = invent_size % 2 == 0
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local div_by_three = invent_size % 3 == 0
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--mcl_log("Div by 3: ".. tostring(div_by_three))
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--mcl_log("Div by 2: ".. tostring(div_by_two))
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--mcl_log("invent_size: ".. tostring(invent_size))
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local rows = 3
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if invent_size > 18 or (div_by_three == true and invent_size > 8) then
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--mcl_log("Div by 3")
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rows = 3
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elseif (div_by_two == true and invent_size > 3) or invent_size > 9 then
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--mcl_log("Div by 2")
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rows = 2
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else
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--mcl_log("Not div by 2 or 3")
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rows = 1
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end
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--local rows = 3
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local cols = (math.ceil(ent._inv_size/rows))
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local spacing = (9 - cols) / 2
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local formspec = "size[9,8.75]"
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.. "label[0,0;" .. minetest.formspec_escape(
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minetest.colorize("#313131", ent._inv_title .. " ".. text)) .. "]"
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.. "list[detached:"..ent._inv_id..";main;"..spacing..",0.5;"..cols..","..rows..";]"
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.. mcl_formspec.get_itemslot_bg(spacing,0.5,cols,rows)
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.. "label[0,4.0;" .. minetest.formspec_escape(
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minetest.colorize("#313131", "Inventory")) .. "]"
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.. "list[current_player;main;0,4.5;9,3;9]"
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.. mcl_formspec.get_itemslot_bg(0,4.5,9,3)
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.. "list[current_player;main;0,7.74;9,1;]"
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.. mcl_formspec.get_itemslot_bg(0,7.74,9,1)
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.. "listring[detached:"..ent._inv_id..";main]"
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.. "listring[current_player;main]"
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return formspec
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end
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function mcl_entity_invs.show_inv_form(ent,player,text)
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if not ent._inv_id then return end
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if not open_invs[ent] then
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open_invs[ent] = 0
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end
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text = text or ""
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ent._inv = load_inv(ent,ent._inv_size)
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ent._inv = mcl_entity_invs.load_inv(ent,ent._inv_size)
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open_invs[ent] = open_invs[ent] + 1
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local playername = player:get_player_name()
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local rows = 3
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local cols = (math.ceil(ent._inv_size/rows))
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local spacing = (9 - cols) / 2
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local formspec = "size[9,8.75]"
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.. "label[0,0;" .. minetest.formspec_escape(
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minetest.colorize("#313131", ent._inv_title .. " ".. text)) .. "]"
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.. "list[detached:"..ent._inv_id..";main;"..spacing..",0.5;"..cols..","..rows..";]"
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.. mcl_formspec.get_itemslot_bg(spacing,0.5,cols,rows)
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.. "label[0,4.0;" .. minetest.formspec_escape(
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minetest.colorize("#313131", "Inventory")) .. "]"
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.. "list[current_player;main;0,4.5;9,3;9]"
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.. mcl_formspec.get_itemslot_bg(0,4.5,9,3)
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.. "list[current_player;main;0,7.74;9,1;]"
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.. mcl_formspec.get_itemslot_bg(0,7.74,9,1)
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.. "listring[detached:"..ent._inv_id..";main]"
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.. "listring[current_player;main]"
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minetest.show_formspec(playername,ent._inv_id,formspec)
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minetest.show_formspec(playername, ent._inv_id, load_default_formspec (ent, text))
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end
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local function drop_inv(ent)
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@ -85,9 +127,9 @@ local function drop_inv(ent)
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end
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local function on_remove(self,killer,oldf)
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save_inv(self)
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drop_inv(self)
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if oldf then return oldf(self,killer) end
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mcl_entity_invs.save_inv(self)
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drop_inv(self)
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if oldf then return oldf(self,killer) end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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@ -95,7 +137,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == k._inv_id then
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open_invs[k] = open_invs[k] - 1
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if open_invs[k] < 1 then
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save_inv(k)
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mcl_entity_invs.save_inv(k)
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open_invs[k] = nil
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end
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end
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@ -151,7 +193,7 @@ function mcl_entity_invs.register_inv(entity_name,show_name,size,no_on_righclick
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local old_ode = minetest.registered_entities[entity_name].on_deactivate
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minetest.registered_entities[entity_name].on_deactivate = function(self,removal)
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save_inv(self)
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mcl_entity_invs.save_inv(self)
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if removal then
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on_remove(self)
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end
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@ -26,3 +26,9 @@ http://minetest.net/
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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---------
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Alterations and contributions are released under GNU GPLv3 after 11/11/2022 and for contributors:
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AncientMariner/ancientmarinerdev
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@ -6,6 +6,17 @@ local pool = {}
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local tick = false
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default",false)
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local LOG_MODULE = "[Item entities]"
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local function mcl_log (message)
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if LOGGING_ON and message then
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minetest.log(LOG_MODULE .. " " .. message)
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end
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end
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minetest.register_on_joinplayer(function(player)
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local name
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name = player:get_player_name()
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@ -375,6 +386,133 @@ local function cxcz(o, cw, one, zero)
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return o
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end
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local function hopper_take_item (self, pos)
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--mcl_log("self.itemstring: ".. self.itemstring)
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--local current_itemstack = nil
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--if self.itemstring then
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-- mcl_log("there is an itemstring")
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-- current_itemstack = ItemStack(self.itemstring)
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--else
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-- mcl_log("no item string")
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--end
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--mcl_log("self.itemstring: ".. minetest.pos_to_string(pos))
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--minetest.get_node(pos).name
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local objs = minetest.get_objects_inside_radius(pos, 2)
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if objs and self.itemstring then
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--mcl_log("there is an itemstring. Number of objs: ".. #objs)
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for k,v in pairs(objs) do
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local ent = v:get_luaentity()
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-- Don't forget actual hoppers
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if ent and ent.name == "mcl_minecarts:hopper_minecart" then
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local taken_items = false
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-- Do we still need this def stuff
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local node_def = minetest.registered_nodes[ent.name]
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if node_def then
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mcl_log("stack max: ".. tostring(node_def.get_stack_max()))
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end
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mcl_log("ent.name: ".. tostring(ent.name))
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mcl_log("ent pos: ".. tostring(ent.object:get_pos()))
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mcl_log("Inv id: " .. ent._inv_id)
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local inv = mcl_entity_invs.load_inv(ent,5)
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if not inv then
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mcl_log("No inv")
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return false
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end
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local current_itemstack = ItemStack(self.itemstring)
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mcl_log("inv. size: " .. ent._inv_size)
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if inv:room_for_item("main", current_itemstack) then
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mcl_log("Room")
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inv:add_item("main", current_itemstack)
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self.object:get_luaentity().itemstring = ""
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self.object:remove()
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taken_items = true
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else
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mcl_log("no Room")
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end
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if not taken_items then
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local items_remaining = current_itemstack:get_count()
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-- This will take pat of a floating item stack
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for i = 1, ent._inv_size,1 do
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local stack1 = inv:get_stack("main", i)
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mcl_log("i: " .. tostring(i))
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mcl_log("Items remaining: " .. items_remaining)
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mcl_log("Name: " .. tostring(stack1:get_name()))
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if current_itemstack:get_name() == stack1:get_name() then
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mcl_log("We have a match. Name: " .. tostring(stack1:get_name()))
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local room_for = stack1:get_stack_max() - stack1:get_count()
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mcl_log("Room for: " .. tostring(room_for))
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if room_for == 0 then
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-- Do nothing
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mcl_log("No room")
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elseif room_for < items_remaining then
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mcl_log("We have more items remaining than space")
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items_remaining = items_remaining - room_for
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-- Set full stack
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stack1:set_count(stack1:get_stack_max())
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inv:set_stack("main", i, stack1)
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taken_items = true
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else
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local new_stack_size = stack1:get_count() + items_remaining
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mcl_log("We have more than enough space. Now holds: " .. new_stack_size)
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stack1:set_count(new_stack_size)
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inv:set_stack("main", i, stack1)
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items_remaining = 0
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-- Delete as no longer needed
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self.object:get_luaentity().itemstring = ""
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self.object:remove()
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taken_items = true
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break
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end
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mcl_log("Count: " .. tostring(stack1:get_count()))
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mcl_log("stack max: " .. tostring(stack1:get_stack_max()))
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--mcl_log("Is it empty: " .. stack1:to_string())
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end
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if i == ent._inv_size and taken_items then
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mcl_log("We are on last item and still have items left. Set final stack size: " .. items_remaining)
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current_itemstack:set_count(items_remaining)
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--mcl_log("Itemstack2: " .. current_itemstack:to_string())
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self.itemstring = current_itemstack:to_string()
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end
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end
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end
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--Add in, and delete
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if taken_items then
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mcl_log("Saving")
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mcl_entity_invs.save_inv(ent)
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return taken_items
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else
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mcl_log("No need to save")
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end
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end
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end
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end
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return false
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end
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minetest.register_entity(":__builtin:item", {
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initial_properties = {
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hp_max = 1,
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@ -648,6 +786,12 @@ minetest.register_entity(":__builtin:item", {
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end
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local p = self.object:get_pos()
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-- If hopper has taken item, it has gone, and no operations should be conducted on this item
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if hopper_take_item(self, p) then
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return
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end
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local node = minetest.get_node_or_nil(p)
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local in_unloaded = (node == nil)
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@ -770,8 +770,9 @@ register_minecart(
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},
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"mcl_minecarts_minecart_hopper.png",
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{"mcl_minecarts:minecart", "mcl_hoppers:hopper"},
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nil, nil, false
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nil, nil, true
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)
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mcl_entity_invs.register_inv("mcl_minecarts:hopper_minecart", "Hopper Minecart", 5, false, true)
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-- Minecart with TNT
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register_minecart(
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@ -841,14 +842,14 @@ minetest.register_craft({
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-- TODO: Re-enable crafting of special minecarts when they have been implemented
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--[[minetest.register_craft({
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minetest.register_craft({
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output = "mcl_minecarts:hopper_minecart",
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recipe = {
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{"mcl_hoppers:hopper"},
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{"mcl_minecarts:minecart"},
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},
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})
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--]]
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minetest.register_craft({
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output = "mcl_minecarts:chest_minecart",
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