Craftguide: Remove /craft command
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@ -1133,64 +1133,6 @@ if progressive_mode then
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end)
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end)
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end
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end
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M.register_chatcommand("craft", {
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description = S("Show recipe(s) of the pointed node"),
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func = function(name)
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local player = get_player_by_name(name)
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local ppos = player:get_pos()
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local dir = player:get_look_dir()
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local eye_h = {x = ppos.x, y = ppos.y + 1.625, z = ppos.z}
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local node_name
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for i = 1, 10 do
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local look_at = vec_add(eye_h, vec_mul(dir, i))
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local node = M.get_node(look_at)
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if node.name ~= "air" then
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node_name = node.name
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break
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end
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end
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local red = colorize("red", "[mcl_craftguide] ")
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if not node_name then
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return false, red .. S("No node pointed")
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end
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local data = player_data[name]
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reset_data(data)
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local recipes = recipes_cache[node_name]
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local usages = usages_cache[node_name]
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if recipes then
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recipes = apply_recipe_filters(recipes, player)
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end
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if not recipes or #recipes == 0 then
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local ylw = colorize("yellow", node_name)
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local msg = red .. "%s: " .. ylw
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if usages then
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recipes = usages_cache[node_name]
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if #recipes > 0 then
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data.show_usages = true
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end
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elseif recipes_cache[node_name] then
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return false, fmt(msg, S("You don't know a recipe for this node"))
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else
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return false, fmt(msg, S("No recipe for this node"))
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end
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end
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data.query_item = node_name
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data.recipes = recipes
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return true, show_fs(player, name)
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end,
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})
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function mcl_craftguide.show(name, item, show_usages)
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function mcl_craftguide.show(name, item, show_usages)
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local func = "mcl_craftguide." .. __func() .. "(): "
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local func = "mcl_craftguide." .. __func() .. "(): "
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assert(name, func .. "player name missing")
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assert(name, func .. "player name missing")
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