tweaks again
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@ -301,7 +301,7 @@ minetest.register_globalstep(function(dtime)
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end
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mcl_player.player_set_animation(player, "fly")
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local slowdown_mult = 0 -- amount of vel to take per sec
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local fall_speed = 40 -- amount to fall down per sec in nodes
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local fall_speed = 20 -- amount to fall down per sec in nodes
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local speedup_mult = 7 -- amount of speed to add based on look dir
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local max_speed = 100
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local direction = player:get_look_dir()
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@ -315,10 +315,10 @@ minetest.register_globalstep(function(dtime)
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speed_mult = math.max(speed_mult, -1)
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speed_mult = math.min(speed_mult, max_speed)
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if turn_amount > 0.3 then
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speed_mult = speed_mult - (speed_mult * (turn_amount / (math.pi*3)))
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speed_mult = speed_mult - (speed_mult * (turn_amount / (math.pi*8)))
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end
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playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
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playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.01)
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if elytra.rocketing > 0 then
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elytra.rocketing = elytra.rocketing - dtime
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if vector.length(player_velocity) < 40 then
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