Harden concrete powder with water
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@ -56,6 +56,9 @@ for _, row in ipairs(block.dyes) do
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stack_max = 64,
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stack_max = 64,
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is_ground_content = false,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_sand_defaults(),
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sounds = mcl_sounds.node_sound_sand_defaults(),
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-- Specify the node to which this node will convert after getting in contact with water
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_mcl_colorblocks_harden_to = "mcl_colorblocks:concrete_"..name,
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})
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})
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minetest.register_node("mcl_colorblocks:concrete_"..name, {
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minetest.register_node("mcl_colorblocks:concrete_"..name, {
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@ -88,7 +91,18 @@ for _, row in ipairs(block.dyes) do
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end
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end
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end
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end
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-- TODO: ABM: Concrete Powder + Water = Concrete
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-- When water touches concrete powder, it turns into concrete of the same color
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minetest.register_abm({
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label = "Concrete powder hardening",
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interval = 1,
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chance = 1,
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nodenames = {"group:concrete_powder"},
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neighbors = {"group:water"},
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action = function(pos, node)
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local harden_to = minetest.registered_nodes[node.name]._mcl_colorblocks_harden_to
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minetest.swap_node(pos, { name = harden_to, param = node.param, param2 = node.param2 })
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end,
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})
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local time_to_load= os.clock() - init
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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