fix mayor multiplayer bug
because i escape the loop using return after applying the effect to ONE player, which causes the other ones to not get the effect
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@ -64,21 +64,17 @@ local function beacon_blockcheck(pos)
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end
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end
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local function effect_player(effect,pos,power_level, effect_level)
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local function effect_player(effect,pos,power_level, effect_level)
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local all_objects = minetest.get_objects_inside_radius(pos, (power_level+1)*10)
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local all_objects = minetest.get_objects_inside_radius(pos, ((power_level+1)*10))
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for _,obj2 in ipairs(all_objects) do
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for _,obj in ipairs(all_objects) do
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if obj2:is_player() then
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if obj:is_player() then
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if effect == "swiftness" then
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if effect == "swiftness" then
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mcl_potions.swiftness_func(obj2,effect_level,16)
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mcl_potions.swiftness_func(obj,effect_level,16)
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return
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elseif effect == "leaping" then
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elseif effect == "leaping" then
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mcl_potions.leaping_func(obj2, effect_level, 16)
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mcl_potions.leaping_func(obj, effect_level, 16)
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return
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elseif effect == "strenght" then
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elseif effect == "strenght" then
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mcl_potions.strength_func(obj2, effect_level, 16)
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mcl_potions.strength_func(obj, effect_level, 16)
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return
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elseif effect == "regeneration" then
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elseif effect == "regeneration" then
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mcl_potions.regeneration_func(obj2, effect_level, 16)
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mcl_potions.regeneration_func(obj, effect_level, 16)
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return
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end
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end
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end
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end
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end
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end
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