Move mob spawner change code to mobs mod
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@ -3152,6 +3152,9 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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inventory_image = invimg,
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groups = grp,
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_doc_items_longdesc = "This allows you to place a single mob.",
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_doc_items_usagehelp = "Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a monster spawner, you change the monster it spawns.",
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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@ -3171,6 +3174,20 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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return
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end
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local name = placer:get_player_name()
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local privs = minetest.get_player_privs(name)
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if not privs.maphack then
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minetest.chat_send_player(name, "You need the “maphack” privilege to change the mob spawner.")
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return itemstack
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end
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if minetest.get_modpath("mcl_mobspawners") and under.name == "mcl_mobspawners:spawner" then
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mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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pos.y = pos.y + 1
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local mob = minetest.add_entity(pos, mob)
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@ -304,24 +304,6 @@ minetest.register_node("mcl_mobspawners:spawner", {
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end,
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sounds = mcl_sounds.node_sound_metal_defaults(),
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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-- Change mob type if placing spawn egg into monster spawner.
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-- Shift-click to ignore.
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if minetest.get_item_group(itemstack:get_name(), "spawn_egg") == 1 then
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local name = clicker:get_player_name()
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local privs = minetest.get_player_privs(name)
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if not privs.maphack then
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minetest.chat_send_player(name, "You need the “maphack” privilege to change the spawned monster.")
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return itemstack
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end
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mcl_mobspawners.setup_spawner(pos, itemstack:get_name())
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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end,
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_mcl_blast_resistance = 25,
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_mcl_hardness = 5,
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})
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