Fix TNT ignition
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674a989061
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cc119a717c
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@ -195,10 +195,10 @@ function get_nodedef_field(nodename, fieldname)
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end
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function set_fire(pointed_thing)
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local n = minetest.get_node(pointed_thing.above)
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if n.name ~= "" and n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then
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minetest.add_node(pointed_thing.above, {name="fire:basic_flame"})
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end
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local n = minetest.get_node(pointed_thing.above)
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if n.name ~= "" and n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then
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minetest.add_node(pointed_thing.above, {name="fire:basic_flame"})
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end
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end
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--
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@ -289,9 +289,13 @@ minetest.register_tool("default:flint_and_steel", {
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},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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if minetest.get_node(pointed_thing.under).name == "tnt:tnt" then
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tnt.ignite(pointed_thing.under)
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else
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set_fire(pointed_thing)
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itemstack:add_wear(66000/65) -- 65 uses
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return itemstack
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itemstack:add_wear(66000/65) -- 65 uses
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return itemstack
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end
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end
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end,
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})
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@ -1,16 +1,16 @@
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function spawn_tnt(pos, entname)
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local function spawn_tnt(pos, entname)
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minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,})
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return minetest.add_entity(pos, entname)
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end
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function activate_if_tnt(nname, np, tnt_np, tntr)
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local function activate_if_tnt(nname, np, tnt_np, tntr)
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if nname == "tnt:tnt" then
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local e = spawn_tnt(np, nname)
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e:setvelocity({x=(np.x - tnt_np.x)*5+(tntr / 4), y=(np.y - tnt_np.y)*5+(tntr / 3), z=(np.z - tnt_np.z)*5+(tntr / 4)})
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end
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end
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function do_tnt_physics(tnt_np,tntr)
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local function do_tnt_physics(tnt_np,tntr)
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local objs = minetest.get_objects_inside_radius(tnt_np, tntr)
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for k, obj in pairs(objs) do
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local oname = obj:get_entity_name()
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@ -30,6 +30,14 @@ function do_tnt_physics(tnt_np,tntr)
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end
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end
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tnt = {}
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tnt.ignite = function(pos)
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minetest.remove_node(pos)
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spawn_tnt(pos, "tnt:tnt")
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nodeupdate(pos)
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end
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minetest.register_node("tnt:tnt", {
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tiles = {"default_tnt_top.png", "default_tnt_bottom.png",
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"default_tnt_side.png", "default_tnt_side.png",
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@ -39,23 +47,11 @@ minetest.register_node("tnt:tnt", {
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stack_max = 64,
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description = "TNT",
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mesecons = {effector = {
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action_on = (function(p, node)
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minetest.remove_node(p)
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spawn_tnt(p, "tnt:tnt")
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nodeupdate(p)
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end),
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action_on = tnt.ignite
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}},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_on_punchnode(function(p, node)
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if node.name == "tnt:tnt" then
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minetest.remove_node(p)
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spawn_tnt(p, "tnt:tnt")
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nodeupdate(p)
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end
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end)
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local TNT_RANGE = 3
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local TNT = {
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-- Static definition
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