Immobilize shulkers
This commit is contained in:
parent
2c7838bdf6
commit
cb3b3b92cc
|
@ -303,10 +303,13 @@ end
|
||||||
|
|
||||||
-- set and return valid yaw
|
-- set and return valid yaw
|
||||||
local set_yaw = function(self, yaw, delay, dtime)
|
local set_yaw = function(self, yaw, delay, dtime)
|
||||||
|
|
||||||
|
if self.noyaw then return end
|
||||||
if true then
|
if true then
|
||||||
self.object:set_yaw(yaw)
|
self.object:set_yaw(yaw)
|
||||||
return yaw
|
return yaw
|
||||||
end
|
end
|
||||||
|
|
||||||
if not yaw or yaw ~= yaw then
|
if not yaw or yaw ~= yaw then
|
||||||
yaw = 0
|
yaw = 0
|
||||||
end
|
end
|
||||||
|
@ -4069,6 +4072,7 @@ minetest.register_entity(name, {
|
||||||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
||||||
spawn_in_group = def.spawn_in_group,
|
spawn_in_group = def.spawn_in_group,
|
||||||
spawn_in_group_min = def.spawn_in_group_min,
|
spawn_in_group_min = def.spawn_in_group_min,
|
||||||
|
noyaw = def.noyaw or false,
|
||||||
-- End of MCL2 extensions
|
-- End of MCL2 extensions
|
||||||
|
|
||||||
on_spawn = def.on_spawn,
|
on_spawn = def.on_spawn,
|
||||||
|
|
|
@ -44,15 +44,31 @@ mcl_mobs:register_mob("mobs_mc:shulker", {
|
||||||
looting_factor = 0.0625},
|
looting_factor = 0.0625},
|
||||||
},
|
},
|
||||||
animation = {
|
animation = {
|
||||||
stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
|
stand_speed = 25, walk_speed = 0, run_speed = 50, punch_speed = 25,
|
||||||
speed_normal = 25, speed_run = 50,
|
speed_normal = 25, speed_run = 50,
|
||||||
stand_start = 0, stand_end = 45,
|
stand_start = 0, stand_end = 25,
|
||||||
walk_start = 0, walk_end = 45,
|
walk_start = 25, walk_end = 45,
|
||||||
run_start = 0, run_end = 45,
|
run_start = 45, run_end = 85,
|
||||||
punch_start = 80, punch_end = 100,
|
punch_start = 80, punch_end = 100,
|
||||||
},
|
},
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
fear_height = 4,
|
fear_height = 0,
|
||||||
|
noyaw = true,
|
||||||
|
do_custom = function(self,dtime)
|
||||||
|
if math.floor(self.object:get_yaw()) ~=0 then
|
||||||
|
self.object:set_yaw(0)
|
||||||
|
mcl_mobs:yaw(self, 0, 0, dtime)
|
||||||
|
end
|
||||||
|
if self.state == "walk" or self.state == "stand" then
|
||||||
|
self.state = "stand"
|
||||||
|
mcl_mobs:set_animation(self, "stand")
|
||||||
|
end
|
||||||
|
if self.state == "attack" then
|
||||||
|
mcl_mobs:set_animation(self, "punch")
|
||||||
|
end
|
||||||
|
self.path.way = false
|
||||||
|
self.look_at_players = false
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- bullet arrow (weapon)
|
-- bullet arrow (weapon)
|
||||||
|
|
Loading…
Reference in New Issue
Block a user