Villager fixes
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@ -953,8 +953,8 @@ end
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local function do_work (self)
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--debug_trades(self)
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if self.child or self.order == WORK then
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mcl_log("A child or already working so don't send to work")
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if self.child then
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mcl_log("A child so don't send to work")
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return
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end
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--mcl_log("Time for work")
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@ -971,7 +971,7 @@ local function do_work (self)
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--mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite) .. ", distance to jobsite: ".. distance_to_jobsite)
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if distance_to_jobsite < 2 then
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if not (self.state == PATHFINDING) then
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if self.state ~= PATHFINDING and self.order ~= WORK then
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mcl_log("Setting order to work.")
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self.order = WORK
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unlock_trades(self)
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@ -1752,10 +1752,10 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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self.attack = nil
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end
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-- Don't do at night. Go to bed? Maybe do_activity needs it's own method
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if validate_jobsite(self) then
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-- mcl_mobs:gopath(self,self._jobsite,function()
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--minetest.log("arrived at jobsite")
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-- end)
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if validate_jobsite(self) and not self.order == WORK then
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--mcl_mobs:gopath(self,self._jobsite,function()
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-- minetest.log("sent to jobsite")
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--end)
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else
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self.state = "stand" -- cancel gowp in case it has messed up
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self.order = nil -- cancel work if working
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@ -1766,11 +1766,13 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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local name = clicker:get_player_name()
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self._trading_players[name] = true
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if self._trades == nil then
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if self._trades == nil or self._trades == false then
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minetest.log("Trades is nil so init")
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init_trades(self)
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end
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update_max_tradenum(self)
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if self._trades == false then
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minetest.log("Trades is false. no right click op")
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-- Villager has no trades, rightclick is a no-op
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return
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end
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