move relative animation speed to separate function
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@ -454,26 +454,7 @@ function mob_class:on_step(dtime)
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self:follow_flop()
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--set animation speed relitive to velocity
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local v = self.object:get_velocity()
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if v then
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if self.frame_speed_multiplier then
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local v2 = math.abs(v.x)+math.abs(v.z)*.833
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if not self.animation.walk_speed then
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self.animation.walk_speed = 25
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end
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if math.abs(v.x)+math.abs(v.z) > 0.5 then
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self.object:set_animation_frame_speed((v2/math.max(1,self.run_velocity))*self.animation.walk_speed*self.frame_speed_multiplier)
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else
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self.object:set_animation_frame_speed(25)
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end
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end
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--set_speed
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if self.acc then
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self.object:add_velocity(self.acc)
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end
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end
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self:set_animation_speed()
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-- smooth rotation by ThomasMonroe314
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if self._turn_to then
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@ -350,6 +350,27 @@ function mob_class:check_head_swivel()
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end
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end
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function mob_class:set_animation_speed()
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local v = self.object:get_velocity()
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if v then
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if self.frame_speed_multiplier then
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local v2 = math.abs(v.x)+math.abs(v.z)*.833
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if not self.animation.walk_speed then
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self.animation.walk_speed = 25
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end
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if math.abs(v.x)+math.abs(v.z) > 0.5 then
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self.object:set_animation_frame_speed((v2/math.max(1,self.run_velocity))*self.animation.walk_speed*self.frame_speed_multiplier)
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else
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self.object:set_animation_frame_speed(25)
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end
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end
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--set_speed
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if self.acc then
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self.object:add_velocity(self.acc)
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end
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end
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end
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minetest.register_on_leaveplayer(function(player)
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local pn = player:get_player_name()
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if not active_particlespawners[pn] then return end
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