Delete drippingwater entities when block unloads
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@ -19,6 +19,7 @@ minetest.register_entity("drippingwater:drop_water", {
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textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
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textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
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spritediv = {x=1, y=1},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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initial_sprite_basepos = {x=0, y=0},
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static_save = false,
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on_activate = function(self, staticdata)
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on_activate = function(self, staticdata)
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self.object:set_sprite({x=0,y=0}, 1, 1, true)
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self.object:set_sprite({x=0,y=0}, 1, 1, true)
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@ -59,6 +60,7 @@ minetest.register_entity("drippingwater:drop_lava", {
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textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
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textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
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spritediv = {x=1, y=1},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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initial_sprite_basepos = {x=0, y=0},
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static_save = false,
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on_activate = function(self, staticdata)
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on_activate = function(self, staticdata)
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self.object:set_sprite({x=0,y=0}, 1, 0, true)
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self.object:set_sprite({x=0,y=0}, 1, 0, true)
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