Fix unwanted group table changes in fences API
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@ -21,9 +21,10 @@ local cz2 = {-2/16, -1/2+6/16, 2/16, 2/16, 1, 1/2} --unten(quer) z
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mcl_fences = {}
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mcl_fences.register_fence = function(id, fence_name, texture, groups, hardness, blast_resistance, connects_to, sounds)
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if groups == nil then groups = {} end
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groups.fence = 1
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groups.deco_block = 1
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local cgroups = table.copy(groups)
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if cgroups == nil then cgroups = {} end
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cgroups.fence = 1
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cgroups.deco_block = 1
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if connects_to == nil then connects_to = {} end
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local fence_id = minetest.get_current_modname()..":"..id
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table.insert(connects_to, "group:solid")
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@ -36,7 +37,7 @@ mcl_fences.register_fence = function(id, fence_name, texture, groups, hardness,
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wield_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
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paramtype = "light",
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is_ground_content = false,
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groups = groups,
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groups = cgroups,
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stack_max = 64,
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sunlight_propagates = true,
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drawtype = "nodebox",
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@ -105,12 +106,13 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
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meta2:set_int("state", state2)
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end
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if groups == nil then groups = {} end
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groups.fence_gate = 1
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groups.deco_block = 1
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local cgroups = table.copy(groups)
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if cgroups == nil then cgroups = {} end
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cgroups.fence_gate = 1
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cgroups.deco_block = 1
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groups.mesecon_effector_on = 1
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groups.fence_gate = 1
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cgroups.mesecon_effector_on = 1
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cgroups.fence_gate = 1
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minetest.register_node(open_gate_id, {
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tiles = {texture},
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paramtype = "light",
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@ -120,7 +122,7 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = true,
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groups = groups,
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groups = cgroups,
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drop = gate_id,
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drawtype = "nodebox",
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node_box = {
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@ -155,8 +157,9 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
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_mcl_hardness = hardness,
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})
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groups.mesecon_effector_on = nil
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groups.mesecon_effector_off = nil
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local cgroups_closed = table.copy(cgroups)
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cgroups_closed.mesecon_effector_on = nil
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cgroups_closed.mesecon_effector_off = nil
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minetest.register_node(gate_id, {
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description = fence_gate_name,
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tiles = {texture},
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@ -168,7 +171,7 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = true,
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groups = groups,
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groups = cgroups_closed,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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