use vector.new instead of normal tables
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@ -37,10 +37,16 @@ local on_rotate
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if mod_screwdriver then
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if mod_screwdriver then
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on_rotate = screwdriver.rotate_3way
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on_rotate = screwdriver.rotate_3way
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end
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end
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local alldirs = {{x=0,y=0,z=1}, {x=1,y=0,z=0}, {x=0,y=0,z=-1}, {x=-1,y=0,z=0}, {x=0,y=-1,z=0}, {x=0,y=1,z=0}}
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local alldirs = {
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vector.new(1,0,0),
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vector.new(0,1,0),
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vector.new(0,0,1),
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vector.new(-1,0,0),
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vector.new(0,-1,0),
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vector.new(0,0,-1)
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}
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--Blocks
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--Blocks
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minetest.register_node("mcl_blackstone:blackstone", {
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minetest.register_node("mcl_blackstone:blackstone", {
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description = S("Blackstone"),
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description = S("Blackstone"),
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tiles = {"mcl_blackstone.png"},
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tiles = {"mcl_blackstone.png"},
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