Erode strata a bit in Mesa and MesaPlateauF
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@ -749,7 +749,8 @@ local function register_biomes()
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heat_point = 27,
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heat_point = 27,
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})
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})
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-- Mesa
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-- Mesa: Starts with a couple of sand-covered layers (the "sandlevel"),
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-- followed by terracotta with colorful (but imperfect) strata
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minetest.register_biome({
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minetest.register_biome({
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name = "Mesa",
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name = "Mesa",
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node_top = "mcl_colorblocks:hardened_clay",
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node_top = "mcl_colorblocks:hardened_clay",
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@ -793,7 +794,7 @@ local function register_biomes()
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heat_point = 100,
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heat_point = 100,
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})
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})
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-- Mesa Bryce: Variant of Mesa, but without the red sand desert
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-- Mesa Bryce: Variant of Mesa, but without the red sand desert. Has perfect strata
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minetest.register_biome({
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minetest.register_biome({
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name = "MesaBryce",
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name = "MesaBryce",
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node_top = "mcl_colorblocks:hardened_clay",
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node_top = "mcl_colorblocks:hardened_clay",
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@ -807,7 +808,6 @@ local function register_biomes()
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humidity_point = -5,
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humidity_point = -5,
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heat_point = 100,
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heat_point = 100,
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})
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})
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-- Helper biome for the red sand at the bottom of Mesas.
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minetest.register_biome({
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minetest.register_biome({
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name = "MesaBryce_sandlevel",
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name = "MesaBryce_sandlevel",
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node_top = "mcl_core:redsand",
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node_top = "mcl_core:redsand",
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@ -840,7 +840,7 @@ local function register_biomes()
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-- Mesa Plateau F
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-- Mesa Plateau F
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-- Identical to Mesa below Y=30. At Y=30 and above there is an oak forest
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-- Identical to Mesa below Y=30. At Y=30 and above there is a "dry" oak forest
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minetest.register_biome({
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minetest.register_biome({
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name = "MesaPlateauF",
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name = "MesaPlateauF",
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node_top = "mcl_colorblocks:hardened_clay",
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node_top = "mcl_colorblocks:hardened_clay",
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@ -855,9 +855,9 @@ local function register_biomes()
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heat_point = 60,
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heat_point = 60,
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vertical_blend = 0, -- we want a sharp transition
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vertical_blend = 0, -- we want a sharp transition
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})
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})
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-- The oak forest plateau of this biome.
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-- The actual plateau of this biome
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-- This is a plateau for grass blocks, dry shrubs, tall grass, coarse dirt and oaks.
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-- This is a plateau for grass blocks, tall grass, coarse dirt and oaks.
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-- Strata don't generate here.
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minetest.register_biome({
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minetest.register_biome({
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name = "MesaPlateauF_grasstop",
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name = "MesaPlateauF_grasstop",
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node_top = "mcl_core:dirt_with_dry_grass",
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node_top = "mcl_core:dirt_with_dry_grass",
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@ -872,8 +872,6 @@ local function register_biomes()
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humidity_point = 0,
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humidity_point = 0,
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heat_point = 60,
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heat_point = 60,
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})
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})
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-- Helper biome for the red sand at the bottom.
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minetest.register_biome({
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minetest.register_biome({
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name = "MesaPlateauF_sandlevel",
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name = "MesaPlateauF_sandlevel",
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node_top = "mcl_core:redsand",
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node_top = "mcl_core:redsand",
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@ -904,7 +902,9 @@ local function register_biomes()
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})
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})
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-- Mesa Plateau FM
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-- Mesa Plateau FM
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-- Variant of MesaPlateauF: fewer trees, more coarse dirt, more erratic terrain, more sand, red sandstone at sandlevel
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-- Dryer and more "chaotic"/"weathered down" variant of MesaPlateauF:
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-- oak forest is less dense, more coarse dirt, more erratic terrain, vertical blend, more red sand layers,
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-- red sand as ores, red sandstone at sandlevel
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minetest.register_biome({
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minetest.register_biome({
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name = "MesaPlateauFM",
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name = "MesaPlateauFM",
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node_top = "mcl_colorblocks:hardened_clay",
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node_top = "mcl_colorblocks:hardened_clay",
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@ -919,7 +919,6 @@ local function register_biomes()
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heat_point = 60,
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heat_point = 60,
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vertical_blend = 5,
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vertical_blend = 5,
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})
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})
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-- Grass plateau
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-- Grass plateau
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minetest.register_biome({
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minetest.register_biome({
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name = "MesaPlateauFM_grasstop",
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name = "MesaPlateauFM_grasstop",
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@ -935,8 +934,6 @@ local function register_biomes()
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humidity_point = -5,
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humidity_point = -5,
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heat_point = 60,
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heat_point = 60,
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})
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})
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-- Helper biome for the red sand at the bottom.
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minetest.register_biome({
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minetest.register_biome({
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name = "MesaPlateauFM_sandlevel",
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name = "MesaPlateauFM_sandlevel",
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node_top = "mcl_core:redsand",
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node_top = "mcl_core:redsand",
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@ -1543,7 +1540,7 @@ local function register_biomelike_ores()
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-- Mesa strata (registered as sheet ores)
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-- Mesa strata (registered as sheet ores)
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-- Helper function to create strata.
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-- Helper function to create strata.
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local stratum = function(y_min, height, color, seed)
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local stratum = function(y_min, height, color, seed, is_perfect)
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if not height then
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if not height then
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height = 1
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height = 1
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end
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end
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@ -1551,16 +1548,49 @@ local function register_biomelike_ores()
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seed = 39
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seed = 39
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end
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end
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local y_max = y_min + height-1
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local y_max = y_min + height-1
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-- Full stratum
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local perfect_biomes
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if is_perfect then
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-- "perfect" means no erosion
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perfect_biomes = { "MesaBryce", "Mesa", "MesaPlateauF", "MesaPlateauFM" }
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else
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perfect_biomes = { "MesaBryce" }
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end
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-- Full, perfect stratum
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minetest.register_ore({
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minetest.register_ore({
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ore_type = "stratum",
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ore_type = "stratum",
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ore = "mcl_colorblocks:hardened_clay_"..color,
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ore = "mcl_colorblocks:hardened_clay_"..color,
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wherein = {"mcl_colorblocks:hardened_clay"},
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wherein = {"mcl_colorblocks:hardened_clay"},
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y_min = y_min,
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y_min = y_min,
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y_max = y_max,
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y_max = y_max,
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biomes = { "Mesa", "MesaPlateauF", "MesaBryce" },
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biomes = perfect_biomes,
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})
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})
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-- Eroded stratum
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if not is_perfect then
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-- Slightly eroded stratum, only minor imperfections
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minetest.register_ore({
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ore_type = "stratum",
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ore = "mcl_colorblocks:hardened_clay_"..color,
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wherein = {"mcl_colorblocks:hardened_clay"},
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y_min = y_min,
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y_max = y_max,
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biomes = { "Mesa", "MesaPlateauF" },
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noise_params = {
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offset = y_min+(y_max-y_min)/2,
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scale = 0,
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spread = {x = 50, y = 50, z = 50},
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seed = seed+4,
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octaves = 1,
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persist = 1.0
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},
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np_stratum_thickness = {
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offset = 1.28,
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scale = 1,
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spread = {x = 18, y = 18, z = 18},
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seed = seed+4,
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octaves = 3,
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persist = 0.8,
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},
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})
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-- Very eroded stratum, most of the color is gone
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minetest.register_ore({
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minetest.register_ore({
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ore_type = "stratum",
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ore_type = "stratum",
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ore = "mcl_colorblocks:hardened_clay_"..color,
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ore = "mcl_colorblocks:hardened_clay_"..color,
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@ -1585,12 +1615,12 @@ local function register_biomelike_ores()
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persist = 0.6,
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persist = 0.6,
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},
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},
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})
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})
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end
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end
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end
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-- First stratum near the sand level. Always orange.
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-- First stratum near the sand level. Always orange.
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stratum(-1, 15, "orange")
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stratum(-1, 15, "orange", nil, true)
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-- Create random strata for up to Y = 256.
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-- Create random strata for up to Y = 256.
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-- These strata are calculated based on the world seed and are global.
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-- These strata are calculated based on the world seed and are global.
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