add woodland cabin loot
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@ -18,24 +18,39 @@ mcl_structures.register_structure("woodland_cabin",{
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modpath.."/schematics/mcl_structures_woodland_outpost.mts",
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},
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loot = {
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["mcl_chests:trapped_chest_small" ] ={{
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stacks_min = 2,
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stacks_max = 6,
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["mcl_chests:chest_small" ] ={{
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stacks_min = 3,
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stacks_max = 3,
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items = {
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{ itemstring = "mcl_mobitems:bone", weight = 20, amount_min = 4, amount_max=6 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 16, amount_min = 3, amount_max=7 },
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{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max=8 },
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{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max=8 },
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{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max=8 },
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{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
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--{ itemstring = "mcl_bamboo:bamboo", weight = 15, amount_min = 1, amount_max=3 }, --FIXME BAMBOO
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{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_mobitems:saddle", weight = 3, },
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{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, },
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{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
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{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, },
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}},{
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stacks_min = 1,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_farming:bread", weight = 20, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
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{ itemstring = "mesecons:mesecon", weight = 15, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
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{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
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{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
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{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_buckets:bucket_empty", weight = 10, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
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}},{
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stacks_min = 1,
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stacks_max = 4,
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items = {
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--{ itemstring = "FIXME:lead", weight = 20, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_mobs:nametag", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:chestplate_chain", weight = 1, },
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{ itemstring = "mcl_armor:chestplate_diamond", weight = 1, },
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
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}
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}}
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