Fix furnaces timing when you leave them or skip the nights, https://git.minetest.land/Wuzzy/MineClone2/issues/533
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8573dd69b7
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c424b036b2
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@ -153,11 +153,52 @@ local function swap_node(pos, name)
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minetest.swap_node(pos, node)
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minetest.swap_node(pos, node)
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end
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end
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local function furnace_reset_delta_time(pos)
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local meta = minetest.get_meta(pos)
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local time_multiplier = 86400 / (minetest.settings:get('time_speed') or 72)
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local current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
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-- TODO: Change meta:get/set_string() to get/set_float() for 'last_gametime'.
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-- In Windows *_float() works OK but under Linux it returns rounded unusable values like 449540.000000000
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local last_game_time = meta:get_string("last_gametime")
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if last_game_time then
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last_game_time = tonumber(last_game_time)
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end
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if not last_game_time or last_game_time < 1 or math.abs(last_game_time - current_game_time) <= 1.5 then
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return
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end
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meta:set_string("last_gametime", tostring(current_game_time))
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end
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local function furnace_get_delta_time(pos)
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local meta = minetest.get_meta(pos)
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local time_multiplier = 86400 / (minetest.settings:get('time_speed') or 72)
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local current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
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local last_game_time = meta:get_string("last_gametime")
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if last_game_time then
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last_game_time = tonumber(last_game_time)
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end
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if not last_game_time or last_game_time < 1 then
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last_game_time = current_game_time
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elseif last_game_time == current_game_time then
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current_game_time = current_game_time + 1.0
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end
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local elapsed_game_time = .0 + current_game_time - last_game_time
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meta:set_string("last_gametime", tostring(current_game_time))
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return meta, elapsed_game_time
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end
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local function furnace_node_timer(pos, elapsed)
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local function furnace_node_timer(pos, elapsed)
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--
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--
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-- Inizialize metadata
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-- Inizialize metadata
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--
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--
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local meta = minetest.get_meta(pos)
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local meta, elapsed_game_time = furnace_get_delta_time(pos)
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local fuel_time = meta:get_float("fuel_time") or 0
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local fuel_time = meta:get_float("fuel_time") or 0
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local src_time = meta:get_float("src_time") or 0
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local src_time = meta:get_float("src_time") or 0
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local src_item = meta:get_string("src_item") or ""
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local src_item = meta:get_string("src_item") or ""
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@ -167,98 +208,101 @@ local function furnace_node_timer(pos, elapsed)
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local srclist, fuellist
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local srclist, fuellist
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local cookable, cooked
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local cookable, cooked
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local active
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local fuel
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local fuel
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srclist = inv:get_list("src")
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fuellist = inv:get_list("fuel")
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-- Check if src item has been changed
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if srclist[1]:get_name() ~= src_item then
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-- Reset cooking progress in this case
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src_time = 0
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src_item = srclist[1]:get_name()
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end
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local update = true
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local update = true
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while update do
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while elapsed_game_time > 0.00001 and update do
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update = false
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srclist = inv:get_list("src")
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fuellist = inv:get_list("fuel")
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--
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--
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-- Cooking
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-- Cooking
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--
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--
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-- Check if we have cookable content
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local el = elapsed_game_time
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-- Check if we have cookable content: cookable
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local aftercooked
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local aftercooked
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cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
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cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
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cookable = cooked.time ~= 0
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cookable = cooked.time ~= 0
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if cookable then
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-- Check if src item has been changed
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-- Successful cooking requires space in dst slot and time
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if srclist[1]:get_name() ~= src_item then
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if not inv:room_for_item("dst", cooked.item) then
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-- Reset cooking progress in this case
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cookable = false
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src_time = 0
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src_item = srclist[1]:get_name()
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update = true
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-- Check if we have enough fuel to burn
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elseif fuel_time < fuel_totaltime then
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-- The furnace is currently active and has enough fuel
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fuel_time = fuel_time + elapsed
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-- If there is a cookable item then check if it is ready yet
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if cookable then
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-- Successful cooking requires space in dst slot and time
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if inv:room_for_item("dst", cooked.item) then
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src_time = src_time + elapsed
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-- Place result in dst list if done
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if src_time >= cooked.time then
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inv:add_item("dst", cooked.item)
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inv:set_stack("src", 1, aftercooked.items[1])
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-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
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if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
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if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
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inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
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-- Also for river water
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elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
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inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
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end
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end
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src_time = 0
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update = true
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end
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elseif src_time ~= 0 then
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-- If output slot is occupied, stop cooking
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src_time = 0
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update = true
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end
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end
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end
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else
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-- Furnace ran out of fuel
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if cookable then
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-- We need to get new fuel
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local afterfuel
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fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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if fuel.time == 0 then
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-- No valid fuel in fuel list
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fuel_totaltime = 0
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src_time = 0
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else
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-- Take fuel from fuel list
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inv:set_stack("fuel", 1, afterfuel.items[1])
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update = true
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fuel_totaltime = fuel.time + (fuel_time - fuel_totaltime)
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src_time = src_time + elapsed
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end
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else
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-- We don't need to get new fuel since there is no cookable item
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fuel_totaltime = 0
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src_time = 0
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end
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fuel_time = 0
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end
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end
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elapsed = 0
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if cookable then -- fuel lasts long enough, adjust el to cooking duration
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el = math.min(el, cooked.time - src_time)
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end
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-- Check if we have enough fuel to burn
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active = fuel_time < fuel_totaltime
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if cookable and not active then
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-- We need to get new fuel
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local afterfuel
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fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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if fuel.time == 0 then
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-- No valid fuel in fuel list -- stop
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fuel_totaltime = 0
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src_time = 0
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update = false
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else
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-- Take fuel from fuel list
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inv:set_stack("fuel", 1, afterfuel.items[1])
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fuel_time = 0
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fuel_totaltime = fuel.time
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el = math.min(el, fuel_totaltime)
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active = true
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fuellist = inv:get_list("fuel")
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end
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elseif active then
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el = math.min(el, fuel_totaltime - fuel_time)
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-- The furnace is currently active and has enough fuel
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fuel_time = fuel_time + el
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end
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-- If there is a cookable item then check if it is ready yet
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if cookable and active then
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src_time = src_time + el
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-- Place result in dst list if done
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if src_time >= cooked.time then
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inv:add_item("dst", cooked.item)
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inv:set_stack("src", 1, aftercooked.items[1])
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-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
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if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
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if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
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inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
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fuellist = inv:get_list("fuel")
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-- Also for river water
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elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
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inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
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fuellist = inv:get_list("fuel")
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end
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end
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srclist = inv:get_list("src")
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src_time = 0
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end
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end
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elapsed_game_time = elapsed_game_time - el
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end
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end
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if fuel and fuel_totaltime > fuel.time then
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if fuel and fuel_totaltime > fuel.time then
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fuel_totaltime = fuel.time
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fuel_totaltime = fuel.time
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end
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end
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if srclist[1]:is_empty() then
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if srclist and srclist[1]:is_empty() then
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src_time = 0
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src_time = 0
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end
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end
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@ -274,7 +318,7 @@ local function furnace_node_timer(pos, elapsed)
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local result = false
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local result = false
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if fuel_totaltime ~= 0 then
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if active then
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local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
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local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
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formspec = active_formspec(fuel_percent, item_percent)
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formspec = active_formspec(fuel_percent, item_percent)
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swap_node(pos, "mcl_furnaces:furnace_active")
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swap_node(pos, "mcl_furnaces:furnace_active")
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@ -292,7 +336,11 @@ local function furnace_node_timer(pos, elapsed)
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meta:set_float("fuel_totaltime", fuel_totaltime)
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meta:set_float("fuel_totaltime", fuel_totaltime)
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meta:set_float("fuel_time", fuel_time)
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meta:set_float("fuel_time", fuel_time)
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meta:set_float("src_time", src_time)
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meta:set_float("src_time", src_time)
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meta:set_string("src_item", srclist[1]:get_name())
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if srclist then
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meta:set_string("src_item", srclist[1]:get_name())
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else
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meta:set_string("src_item", "")
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end
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meta:set_string("formspec", formspec)
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meta:set_string("formspec", formspec)
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return result
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return result
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@ -347,17 +395,26 @@ minetest.register_node("mcl_furnaces:furnace", {
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end,
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end,
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on_metadata_inventory_move = function(pos)
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on_metadata_inventory_move = function(pos)
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-- Reset accumulated game time when player works with furnace:
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furnace_reset_delta_time(pos)
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minetest.get_node_timer(pos):start(1.0)
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minetest.get_node_timer(pos):start(1.0)
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end,
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end,
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on_metadata_inventory_put = function(pos)
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on_metadata_inventory_put = function(pos)
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-- Reset accumulated game time when player works with furnace:
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furnace_reset_delta_time(pos)
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-- start timer function, it will sort out whether furnace can burn or not.
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-- start timer function, it will sort out whether furnace can burn or not.
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minetest.get_node_timer(pos):start(1.0)
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minetest.get_node_timer(pos):start(1.0)
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end,
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end,
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on_metadata_inventory_take = function(pos)
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-- Reset accumulated game time when player works with furnace:
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furnace_reset_delta_time(pos)
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-- start timer function, it will helpful if player clears dst slot
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minetest.get_node_timer(pos):start(1.0)
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end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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on_metadata_inventory_take = on_metadata_inventory_take,
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on_receive_fields = receive_fields,
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on_receive_fields = receive_fields,
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_mcl_blast_resistance = 3.5,
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_mcl_blast_resistance = 3.5,
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_mcl_hardness = 3.5,
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_mcl_hardness = 3.5,
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