Add more decoration blocks.
Added the decorations lbocks, and chancheg generation of decoration a bit.
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c3e00a1c26
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@ -36,6 +36,102 @@ minetest.register_node("mcl_mushroom:warped_fungus", {
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end,
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_mcl_blast_resistance = 0,
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if pointed_thing:get_wielded_item():get_name() == "mcl_dye:white" then
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itemstack:take_item()
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local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
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if nodepos.name == "mcl_mushroom:warped_nylium" or nodepos.name == "mcl_nether:netherrack" then
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local random = math.random(1, 5)
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if random == 1 then
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generate_warped_tree(pos)
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end
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end
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end
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end,
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_mcl_blast_resistance = 0,
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stack_max = 64,
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})
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minetest.register_node("mcl_mushroom:twisting_vines", {
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description = S("Twisting Vines"),
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drawtype = "plantlike",
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tiles = { "twisting_vines_plant.png" },
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inventory_image = "twisting_vines.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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climbable = true,
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buildable_to = true,
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groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1},
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selection_box = {
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type = "fixed",
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fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 },
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},
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node_placement_prediction = "",
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on_rightclick = function(pos, node, pointed_thing, itemstack)
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if pointed_thing:get_wielded_item():get_name() == "mcl_mushroom:twisting_vines" then
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itemstack:take_item()
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grow_twisting_vines(pos, 1)
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elseif pointed_thing:get_wielded_item():get_name() == "mcl_dye:white" then
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itemstack:take_item()
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grow_twisting_vines(pos, math.random(1, 3))
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end
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end,
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drop = {
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max_items = 1,
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items = {
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{items = {"mcl_mushroom:twisting_vines"}, rarity = 3},
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}
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},
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_mcl_shears_drop = true,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = { items = {{items = {"mcl_mushroom:twisting_vines"}, rarity = 3},},
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items = {{items = {"mcl_mushroom:twisting_vines"}, rarity = 1.8181818181818181},},
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"mcl_mushroom:twisting_vines",
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"mcl_mushroom:twisting_vines"},
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_mcl_blast_resistance = 0,
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stack_max = 64,
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})
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minetest.register_node("mcl_mushroom:nether_sprouts", {
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description = S("Nether Sprouts"),
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drawtype = "plantlike",
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tiles = { "nether_sprouts.png" },
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inventory_image = "nether_sprouts.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1},
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selection_box = {
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type = "fixed",
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fixed = { -4/16, -0.5, -4/16, 4/16, 0, 4/16 },
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},
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node_placement_prediction = "",
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drop = "",
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_mcl_shears_drop = true,
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_mcl_silk_touch_drop = false,
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_mcl_blast_resistance = 0,
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stack_max = 64,
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})
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minetest.register_node("mcl_mushroom:warped_roots", {
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description = S("Warped Roots"),
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drawtype = "plantlike",
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tiles = { "warped_roots.png" },
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inventory_image = "warped_roots.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1},
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selection_box = {
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type = "fixed",
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fixed = { -6/16, -0.5, -6/16, 6/16, -4/16, 6/16 },
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},
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node_placement_prediction = "",
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_mcl_silk_touch_drop = false,
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_mcl_blast_resistance = 0,
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stack_max = 64,
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})
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@ -165,6 +261,17 @@ minetest.register_abm({
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elseif randomg == 7 then
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local pos1 = { x = pos.x, y = pos.y + 1, z = pos.z }
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generate_warped_tree(pos1)
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<<<<<<< HEAD
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=======
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elseif randomg > 15 and randomg <= 45 then
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grow_twisting_vines({ x = pos.x, y = pos.y, z = pos.z } ,math.random(1, 4))
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elseif randomg > 45 and randomg <= 50 then
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minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:crimson_fungus" })
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elseif randomg > 50 and randomg <= 150 then
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minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:nether_sprouts" })
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elseif randomg > 150 and randomg <= 250 then
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minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:warped_roots" })
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>>>>>>> da0cb4853 (Add more decoration blocks.)
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end
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else
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minetest.swap_node({ x = pos.x, y = pos.y, z = pos.z }, { name = "mcl_nether:netherrack" })
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@ -217,6 +324,26 @@ minetest.register_node("mcl_mushroom:crimson_fungus", {
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stack_max = 64,
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})
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minetest.register_node("mcl_mushroom:crimson_roots", {
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description = S("Crimson Roots"),
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drawtype = "plantlike",
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tiles = { "crimson_roots.png" },
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inventory_image = "crimson_roots.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1},
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selection_box = {
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type = "fixed",
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fixed = { -6/16, -0.5, -6/16, 6/16, -4/16, 6/16 },
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},
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node_placement_prediction = "",
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_mcl_silk_touch_drop = false,
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_mcl_blast_resistance = 0,
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stack_max = 64,
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})
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minetest.register_node("mcl_mushroom:crimson_hyphae", {
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description = S("Crimson Hyphae"),
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tiles = {"crimson_hyphae.png",
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@ -319,12 +446,16 @@ minetest.register_abm({
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local nodepos = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z})
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if nodepos.name == "air" then
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minetest.swap_node({ x = pos.x, y = pos.y, z = pos.z }, { name = "mcl_mushroom:crimson_nylium" })
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local randomg = math.random(1, 40)
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if randomg == 2 then
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local randomg = math.random(1, 400)
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if randomg <= 10 then
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minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:crimson_fungus" })
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elseif randomg == 7 then
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elseif randomg > 10 and randomg <= 25 then
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local pos1 = { x = pos.x, y = pos.y + 1, z = pos.z }
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generate_crimson_tree(pos1)
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elseif randomg > 25 and randomg <= 30 then
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minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:warped_fungus" })
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elseif randomg > 30 and randomg <= 130 then
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minetest.set_node({ x = pos.x, y = pos.y + 1, z = pos.z }, { name = "mcl_mushroom:crimson_roots" })
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end
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else
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minetest.swap_node({ x = pos.x, y = pos.y, z = pos.z }, { name = "mcl_nether:netherrack" })
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@ -593,4 +724,4 @@ minetest.register_decoration({
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y_max = -28940,
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y_min = -29065,
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decoration = "mcl_mushroom:crimson_fungus",
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})
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})
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