Fix crash when obj tele's Nether→Overworld @ rain
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@ -104,6 +104,7 @@ local last_dimension = {}
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-- Notifies this mod about a dimension change of a player.
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-- Notifies this mod about a dimension change of a player.
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-- * player: Player who changed the dimension
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-- * player: Player who changed the dimension
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-- * dimension: New dimension ("overworld", "nether", "end", "void")
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function mcl_worlds.dimension_change(player, dimension)
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function mcl_worlds.dimension_change(player, dimension)
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for i=1, #mcl_worlds.registered_on_dimension_change do
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for i=1, #mcl_worlds.registered_on_dimension_change do
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mcl_worlds.registered_on_dimension_change[i](player, dimension)
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mcl_worlds.registered_on_dimension_change[i](player, dimension)
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@ -91,7 +91,7 @@ end
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-- it is costly to generate many particles around player so goal is focus mainly on front view.
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-- it is costly to generate many particles around player so goal is focus mainly on front view.
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mcl_weather.get_random_pos_by_player_look_dir = function(player)
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mcl_weather.get_random_pos_by_player_look_dir = function(player)
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local look_dir = player:get_look_dir()
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local look_dir = player:get_look_dir()
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local player_pos = player:getpos()
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local player_pos = player:get_pos()
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local random_pos_x = 0
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local random_pos_x = 0
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local random_pos_y = 0
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local random_pos_y = 0
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@ -434,8 +434,8 @@ minetest.register_abm({
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-- Teleport
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-- Teleport
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obj:set_pos(target)
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obj:set_pos(target)
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mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target))
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if obj:is_player() then
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if obj:is_player() then
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mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target))
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minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16})
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minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16})
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end
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end
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