Add persistence, attempt to fix breeding, add random look at player event
They look away from the player randomly for some reason. I think the rotation needs to be mirrored, but I am unsure how one would do that.
This commit is contained in:
parent
8e74209c9b
commit
c22997db09
|
@ -37,10 +37,19 @@ local axolotl = {
|
|||
hp_min = 14,
|
||||
hp_max = 14,
|
||||
xp_min = 1,
|
||||
xp_max = 7,
|
||||
xp_max = 7,
|
||||
|
||||
-- Random look at player works, but it looks away instead of towards.
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = -1,
|
||||
head_eye_height = -0.5,
|
||||
horrizonatal_head_height = 0,
|
||||
curiosity = 10,
|
||||
head_yaw="z",
|
||||
|
||||
armor = 100,
|
||||
spawn_in_group_min = 3,
|
||||
spawn_in_group = 5,
|
||||
spawn_in_group_min = 1,
|
||||
spawn_in_group = 4,
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
|
||||
visual = "mesh",
|
||||
|
@ -68,21 +77,27 @@ local axolotl = {
|
|||
-- Somewhere in here is where hostility toward aquatic creatures should go.
|
||||
-- There is no flag for that yet though.
|
||||
|
||||
-- Placeholder until someone fixes breeding.
|
||||
-- This should should make axolotls breedable, but it doesn't.'
|
||||
follow = {
|
||||
"mcl_fishing:clownfish_raw"
|
||||
},
|
||||
|
||||
-- Yes, the axolotl is huge. Blame Mojang, not me.
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||
end,
|
||||
|
||||
-- Due to a quirk, axolotls can fly in air as well as water. But they still die to it.
|
||||
makes_footstep_sound = false,
|
||||
fly = true,
|
||||
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
||||
breathes_in_water = true,
|
||||
jump = true,
|
||||
view_range = 16,
|
||||
runaway = true,
|
||||
fear_height = 4,
|
||||
do_custom = function(self)
|
||||
--[[ this is supposed to make them jump out the water but doesn't appear to work very well
|
||||
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
|
||||
|
@ -118,8 +133,6 @@ local axolotl = {
|
|||
mcl_mobs:register_mob("mobs_mc:axolotl", axolotl)
|
||||
|
||||
|
||||
--spawning TODO: in schools of 1-5
|
||||
|
||||
local water = 0
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
|
@ -209,4 +222,4 @@ water-16,
|
|||
water+1)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:axolotl", S("Axolotl"), "#e890bf", "#b83D7e", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:axolotl", S("Axolotl"), "#e890bf", "#b83D7e", 0)
|
||||
|
|
Loading…
Reference in New Issue
Block a user