fix snow not being properly removed
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@ -43,6 +43,7 @@ end
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function mcl_weather.snow.clear()
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mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
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mcl_weather.snow.init_done = false
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mcl_weather.remove_all_spawners()
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end
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-- Simple random texture getter
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@ -69,7 +70,7 @@ minetest.register_globalstep(function(dtime)
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end
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for _, player in pairs(get_connected_players()) do
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) or not mcl_weather.is_outoor(player:get_pos())) then
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) or not mcl_weather.is_outdoor(player:get_pos())) then
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mcl_weather.remove_spawners_player(player)
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return false
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end
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@ -47,6 +47,35 @@ local function save_weather()
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end
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minetest.register_on_shutdown(save_weather)
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local particlespawners={}
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function mcl_weather.add_spawner_player(pl,id,ps)
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local name=pl:get_player_name()
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if not particlespawners[name] then
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particlespawners[name] = {}
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end
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if not particlespawners[name][id] then
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ps.playername =name
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ps.attached = pl
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particlespawners[name][id]=minetest.add_particlespawner(ps)
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return particlespawners[name][id]
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end
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end
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function mcl_weather.remove_spawners_player(pl)
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local name=pl:get_player_name()
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if not particlespawners[name] then return end
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for k,v in pairs(particlespawners[name]) do
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minetest.delete_particlespawner(v)
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end
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particlespawners[name] = nil
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return true
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end
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function mcl_weather.remove_all_spawners()
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for k,v in pairs(minetest.get_connected_players()) do
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mcl_weather.remove_spawners_player(v)
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end
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end
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function mcl_weather.get_rand_end_time(min_duration, max_duration)
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local r
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if min_duration and max_duration then
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