fix weird death message (#1378)
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25f6a9ee23
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@ -1,5 +1,8 @@
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local S = minetest.get_translator("mcl_death_messages")
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local S = minetest.get_translator("mcl_death_messages")
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local N = function(s) return s end
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local N = function(s) return s end
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local C = minetest.colorize
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local color_skyblue = mcl_colors.AQUA
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local function get_tool_name(item)
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local function get_tool_name(item)
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local name = item:get_meta():get_string("name")
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local name = item:get_meta():get_string("name")
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@ -41,6 +44,9 @@ local msgs = {
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["murder"] = {
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["murder"] = {
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N("@1 was slain by @2 using [@3]"),
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N("@1 was slain by @2 using [@3]"),
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},
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},
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["murder_hand"] = {
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N("@1 was slain by @2"),
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},
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["murder_any"] = {
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["murder_any"] = {
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N("@1 was killed."),
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N("@1 was killed."),
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},
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},
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@ -131,7 +137,7 @@ local last_damages = { }
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minetest.register_on_dieplayer(function(player, reason)
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minetest.register_on_dieplayer(function(player, reason)
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-- Death message
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-- Death message
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local message = minetest.settings:get_bool("mcl_showDeathMessages")
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local message = minetest.settings:get_bool("mcl_showDeathMessages") --Maybe cache the setting?
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if message == nil then
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if message == nil then
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message = true
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message = true
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end
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end
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@ -201,7 +207,11 @@ minetest.register_on_dieplayer(function(player, reason)
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elseif hitter:is_player() then
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elseif hitter:is_player() then
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hittername = hitter:get_player_name()
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hittername = hitter:get_player_name()
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if hittername ~= nil then
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if hittername ~= nil then
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msg = dmsg("murder", name, hittername, minetest.colorize("#00FFFF", hitter_toolname))
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if hitter_toolname == "" then
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msg = dmsg("murder_hand", name, hittername)
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else
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msg = dmsg("murder", name, hittername, C(color_skyblue, hitter_toolname))
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end
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else
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else
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msg = dmsg("murder_any", name)
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msg = dmsg("murder_any", name)
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end
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end
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@ -229,7 +239,7 @@ minetest.register_on_dieplayer(function(player, reason)
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if shooter == nil then
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if shooter == nil then
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msg = dmsg("arrow", name)
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msg = dmsg("arrow", name)
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elseif shooter:is_player() then
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elseif shooter:is_player() then
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msg = dmsg("arrow_name", name, shooter:get_player_name(), minetest.colorize("#00FFFF", get_tool_name(shooter:get_wielded_item())))
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msg = dmsg("arrow_name", name, shooter:get_player_name(), C(color_skyblue, get_tool_name(shooter:get_wielded_item())))
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elseif s_ent and s_ent._cmi_is_mob then
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elseif s_ent and s_ent._cmi_is_mob then
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if s_ent.nametag ~= "" then
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if s_ent.nametag ~= "" then
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msg = dmsg("arrow_name", name, shooter:get_player_name(), get_tool_name(shooter:get_wielded_item()))
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msg = dmsg("arrow_name", name, shooter:get_player_name(), get_tool_name(shooter:get_wielded_item()))
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